Super Skulltag v1.4, back from the dead with RC6!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: Super Skulltag v1.4 - RC5 OUT NOW!
Aye, skulltag_data.pk3 is above Super Skulltag pk3. No other IWAD.
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- Posts: 1777
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
I feel like the (new?) rocket/railgun explosion effects are a little too "busy." They make it really hard to see what's going on and feel kind of flat.
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
I'll see if I can tone them down a bit.-Ghost- wrote:I feel like the (new?) rocket/railgun explosion effects are a little too "busy." They make it really hard to see what's going on and feel kind of flat.
I agree that they're slightly too opaque.
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
Honestly, I have no problem with the particle/smoke effects from the railgun and RL. I haven't even noticed them at all, really, what with everything else usually being shot at me.
I really enjoy this mod, (currently playing Community Chest 4 with it) and it'll probably be my go-to for tweaked vanilla play - the altered weapons work really well and everything is nice and balanced. Great to see the project wasn't abandoned during the transition to Zandronum!
I really enjoy this mod, (currently playing Community Chest 4 with it) and it'll probably be my go-to for tweaked vanilla play - the altered weapons work really well and everything is nice and balanced. Great to see the project wasn't abandoned during the transition to Zandronum!
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
So Ænima, why is my game looking like a board of chess?
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
Sorry I forgot to reply before! :S
You're sure you're using (an unmodified) version of Doom2.wad? Because it looks like the only textures missing are Doom2 ones. o.oGhostbreed wrote:So Ænima, why is my game looking like a board of chess?
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- Posts: 1114
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
Using the wad that came with the Steam purchase. The original Doom 2 gameplay looks normal, just your modified D2 that appears like this
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
So there's no solution then?
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
I'm not sure. :/Ghostbreed wrote:So there's no solution then?
Can you send me a log file of your Zandronum session? Perhaps that may give me a clue ... Also, type "wads" in the console and tell me what it says.
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
Will do. Sorry if I sounded a bit grumpy, wasn't meant that way
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
Nah I didn't see any grump in your post anyways, so s'all good!Ghostbreed wrote:Will do. Sorry if I sounded a bit grumpy, wasn't meant that way
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
Btw, how to create a log dump?
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
Go to the console and type "logfile SST". Then, type "map SSTMAP01". Right after the map loads, exit the game. After you exit Zandronum, there should be a txt file in your Zand directory titled "SST_[timestamp].txt". Pastebin that please. c:Ghostbreed wrote:Btw, how to create a log dump?
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- Location: Gold Coast, Queensland, Australia
Re: Super Skulltag v1.4 - RC5 OUT NOW!
I think he might be getting the checkered stuff because he's not loading skulltag_data.pk3, just skulltag_actors.pk3
I had the same issue not too long ago.
-TZK
I had the same issue not too long ago.
-TZK
Last edited by The Zombie Killer on Sun May 26, 2013 6:41 am, edited 1 time in total.
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Re: Super Skulltag v1.4 - RC5 OUT NOW!
Everytime I try to load just skulltag_actors.pk3 without skulltag_data.pk3, it always complains about a missing 'BOUNCY' texture or something.