I found it.Tormentor667 wrote: Can someone tell me where the SuperBaron's DECORATE and Translation has gone? I don't find it anymore... maybe I'm just blind but I am sure it must be somewhere in this thread!
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//=========================================================================== // // Master Baron of Hell // // Created by The Ultimate DooMer // // // Use this translation: // // CreateTranslation (1, 16:20=215:219, 21:26=220:223, 27:31=232:235); // Thing_SetTranslation (100, 1); // //=========================================================================== ACTOR MasterBaron 3333 { Health 2000 Radius 24 Height 64 Mass 2000 Speed 8 PainChance 0 Monster +BOSS +FLOORCLIP SeeSound "baron/sight" PainSound "baron/pain" DeathSound "baron/death" ActiveSound "baron/active" MeleeSound "baron/melee" Obituary "%o was bruised by the Master Baron." HitObituary "%o was ripped open by the Master Baron." MeleeDamage 20 Scale 2.0 States { Spawn: BOSS AB 10 A_Look Loop See: BOSS AABBCCDD 2 A_Chase Loop Melee: BOSS E 6 A_FaceTarget BOSS F 6 A_FaceTarget BOSS G 6 A_MeleeAttack Goto See Missile: BOSS E 0 A_Jump (26, 18) BOSS E 0 A_Jump (57, 10) BOSS E 0 A_Jump (110, 4) BOSS EF 6 A_FaceTarget BOSS G 6 A_BruisAttack Goto See BOSS EF 6 A_FaceTarget BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, -10) BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, 0) BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, 10) BOSS EF 6 A_FaceTarget BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, -30) BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, -20) BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, -10) BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, 0) BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, 10) BOSS G 0 A_CustomMissile ("BaronBall", 32, 0, 20) BOSS G 10 A_CustomMissile ("BaronBall", 32, 0, 30) BOSS H 35 A_PlaySound ("baron/pain") BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -120) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -110) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -100) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -90) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -80) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -70) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -60) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -50) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -40) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -30) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -20) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, -10) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 0) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 10) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 20) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 30) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 40) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 50) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 60) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 70) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 80) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 90) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 100) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 110) BOSS H 0 A_CustomMissile ("BaronBall", 32, 0, 120) Goto See Death: BOSS I 8 BOSS J 8 A_Scream BOSS K 8 BOSS L 8 A_Fall BOSS MN 8 BOSS O -1 Stop Raise: BOSS O 8 BOSS NMLKJI 8 Goto See } }