I just assumed it was a bad-taste joke about the sort of cop who would behave like a typical FPS protagonist. Didn't even think the BD connection was intentional at all.wildweasel wrote:I really wonder why nobody complained when I jokingly titled ww-terror "Police Brutality."
(someone please make Gëntle Doom plzkthxilu5evr)
More comments about this mod:
-shotgun guys are badly overpowered. Yes this is coming from the guy whose main pet project is infamous for having the player one-shotted by these guys on a regular basis, but in proportion to all other enemies of that level - pistol zombies, rifle zombies, imps, chaingunners, demons - they stand out like a sore thumb and the effect is jarring.
-you basically never need anything other than AR, vorpal and maybe RL, with the shotguns being occasionally useful but not necessary. Chaingun is worse than useless in comparison due to lag in shooting and less damage, same with pistol except maybe for those Hell-frozen-over blue moons where stealth is a tactic rather than a gimmick and you can do with having your DPS halved. The sword is both slower and less damaging than the vorp, making that completely useless as well once you have the vorp.
-yeah, the slots do throw me off in a bad way, I just didn't really notice before because of the above point + slot 3 being pretty much burned into my brain as being the "workhorse" weapon of any FPS (I've even switched 1 and 3 around in TF2).
-it seems very awkward, even notwithstanding the weapon slots being switched around, that you only see 6 weapon slots in your status bar even though you have 8 weapon slots total
So really, your weapons could be reduced to 1 sword/vorpal, 2 pistol/AR, 3 pump, 4 SSG, 5 RL, 6 plasma, 7 BFG, with slots 1-2 not being able to select sword or pistol once you've got the better weapon.