Those screenshots were posted by wolf00 and are from the Demon Eclipse mod, not mine. My mod has no levels.Hellstorm Archon wrote:Ok, thanks for that little set of images, as I seem to now get the idea.
Quick question, though:
Do the maps come with the mod, or they come separately (if so, where can the maps be found)?
Enhancement mod for EDGE (updated)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Enhancement mod for EDGE released (cross-forum post)
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Re: Enhancement mod for EDGE released (cross-forum post)
My dear impy im just here!
[img][img]http://img545.imageshack.us/img545/9015/screenshot017f.jpg[/img][/img]
combat rifle is in my hand's
[img][img]http://img194.imageshack.us/img194/4918/screenshot030px.jpg[/img][/img]
[img][img]http://img545.imageshack.us/img545/9015/screenshot017f.jpg[/img][/img]
combat rifle is in my hand's
[img][img]http://img194.imageshack.us/img194/4918/screenshot030px.jpg[/img][/img]
Last edited by wolf00 on Mon Feb 04, 2013 2:07 pm, edited 3 times in total.
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Re: Enhancement mod for EDGE released (cross-forum post)
Hmm, perhaps I should add a "better looking scope" to my list of things that could be improved.
Anyway, thanks for your support.
Anyway, thanks for your support.
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Re: Enhancement mod for EDGE (release 2)
RELEASE CANDIDATE 2 !
standard version: http://www.mediafire.com/?2y1zghuorj12zrc
Lite version (no HQ music): http://www.mediafire.com/?aukdaciqcwduabj
CHANGES:
- Added a time limit for the floating power-up sparkle/glitter thing, so it'll vansih after a short time.
- Improved fist sprites by Blox. A less flat and more detailed look.
- Made some changes to the players chaingun attack and select states.
- Corrected a mistake in the TNT: Evolution scripts where the chainsaws primary attack would cause enemies to go into their "split death".
- Added blood spurt to the Archviles headshot death. Must have missed that one.
- A flashlight added, slot number 1. Downside is that it requires dynamic light to work. Tried other ways, but none really turned out that good.
- Replaced the firing sound of the plasma gun with a less wimpy one. The idea is to make the weapons feel more powerful.
- Max fall before taking damage decreased from 20 to 18.
- Baron/Hell knight ranged attacks now trigger flame death, if the creature has one otherwise normal death. Thought I already did this.
- (hopefully) fixed a bug with some of the enemy deaths. The animation wouldn't finish until or if they spot the player. So if shot from a distance and/or without seeing their attacker, their death animation wouldn't play all the way through until the player comes into their view.
- The super shotgun no longer has an actual clipsize, no need for it since it reloads after every shot. This prevents it from being treated as a clip weapon.
- Spread of the chaingun shot decreased.
- Berserk mode improved, now works on a time limit. In the original game the berserk mode lasts for the duration of the level, to compensate i've made the fists inflict even more damage when in berserk mode.
- Select sound for the fists re-instated.
standard version: http://www.mediafire.com/?2y1zghuorj12zrc
Lite version (no HQ music): http://www.mediafire.com/?aukdaciqcwduabj
CHANGES:
- Added a time limit for the floating power-up sparkle/glitter thing, so it'll vansih after a short time.
- Improved fist sprites by Blox. A less flat and more detailed look.
- Made some changes to the players chaingun attack and select states.
- Corrected a mistake in the TNT: Evolution scripts where the chainsaws primary attack would cause enemies to go into their "split death".
- Added blood spurt to the Archviles headshot death. Must have missed that one.
- A flashlight added, slot number 1. Downside is that it requires dynamic light to work. Tried other ways, but none really turned out that good.
- Replaced the firing sound of the plasma gun with a less wimpy one. The idea is to make the weapons feel more powerful.
- Max fall before taking damage decreased from 20 to 18.
- Baron/Hell knight ranged attacks now trigger flame death, if the creature has one otherwise normal death. Thought I already did this.
- (hopefully) fixed a bug with some of the enemy deaths. The animation wouldn't finish until or if they spot the player. So if shot from a distance and/or without seeing their attacker, their death animation wouldn't play all the way through until the player comes into their view.
- The super shotgun no longer has an actual clipsize, no need for it since it reloads after every shot. This prevents it from being treated as a clip weapon.
- Spread of the chaingun shot decreased.
- Berserk mode improved, now works on a time limit. In the original game the berserk mode lasts for the duration of the level, to compensate i've made the fists inflict even more damage when in berserk mode.
- Select sound for the fists re-instated.
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Re: Enhancement mod for EDGE (release 2)
Ooops... When trying to download release #2 of the full version, MediaFire gives me a "permission denied" error...
Maybe a typo in the link?
Maybe a typo in the link?
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Re: Enhancement mod for EDGE (release 2)
Same here.rsl wrote:Ooops... When trying to download release #2 of the full version, MediaFire gives me a "permission denied" error...
Maybe a typo in the link?
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Re: Enhancement mod for EDGE (release 2)
My apologies, for one reason or another mediafire decided to make the file copyrighted.
Trying to fix it but having problem opening the mediafire page. Visually there isn't much difference between the two versions and the first didn't have any severe bugs so in the mean time you could download the first one.
Here's what you can do:
1. Download release candidate 2 lite
2. Download release candidate 1 standard
3. Copy the DOOMENH\MUSIC folder along with the .OGG files from release candidate 1 standard
4. Copy and replace the four PLAYLIST.DDF files in the DOOMENH\SCRIPTS (\DOOM1, \DOOM2, \PLUTONIA and \TNT) folder with the corresponding files from the release candidate 1 standard.
5. Play and enjoy!
Trying to fix it but having problem opening the mediafire page. Visually there isn't much difference between the two versions and the first didn't have any severe bugs so in the mean time you could download the first one.
Here's what you can do:
1. Download release candidate 2 lite
2. Download release candidate 1 standard
3. Copy the DOOMENH\MUSIC folder along with the .OGG files from release candidate 1 standard
4. Copy and replace the four PLAYLIST.DDF files in the DOOMENH\SCRIPTS (\DOOM1, \DOOM2, \PLUTONIA and \TNT) folder with the corresponding files from the release candidate 1 standard.
5. Play and enjoy!
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Re: Enhancement mod for EDGE (release 2)
Unfortunately, due to Windows 7 deciding to be a pain in the arse about .bat files, I can't test or play this despite being able to play a Wolf3D mod for EDGE last month. Wish I could give it a shot, though.
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Re: Enhancement mod for EDGE (release 2)
You could use the command lines directly instead:
Doom 1/Ultimate Doom:
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\doom1 -iwad doom.wad
Doom 2:
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\doom2 -iwad doom2.wad
Final Doom: Plutonia
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\plutonia -iwad plutonia.wad
Final Doom: TNT
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\tnt -iwad tnt.wad
Doom 1/Ultimate Doom:
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\doom1 -iwad doom.wad
Doom 2:
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\doom2 -iwad doom2.wad
Final Doom: Plutonia
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\plutonia -iwad plutonia.wad
Final Doom: TNT
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\tnt -iwad tnt.wad
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Re: Enhancement mod for EDGE (release 3!)
RELEASE CANDIDATE 3 (not copyrighted)
standard version: http://www.mediafire.com/?48ay5ddhdi0g3g1
Lite version (no HQ music): http://www.mediafire.com/?0eln9y3v95kdzac
CHANGES:
- An additional death for the Revenant.
- Additional fixes/changes to some enemy deaths. Hopefully, this should resolve a few issues.
standard version: http://www.mediafire.com/?48ay5ddhdi0g3g1
Lite version (no HQ music): http://www.mediafire.com/?0eln9y3v95kdzac
CHANGES:
- An additional death for the Revenant.
- Additional fixes/changes to some enemy deaths. Hopefully, this should resolve a few issues.
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Re: Enhancement mod for EDGE (yet another release)
RELEASE CANDIDATE 4 (I hope and pray this be the last one)
Standard version: http://www.mediafire.com/?dbpnxqjtrv4hfz2
Lite version (no HQ music): http://www.mediafire.com/?pwxg5ef5ufc1am2
CHANGES:
- Fixed a slight mistake with the Plasma Gun firing cycle.
- Once again, the Zombie and IMP special deaths have been re-worked. Now they will respawn/resurrect, tested on Nightmare skill.
Standard version: http://www.mediafire.com/?dbpnxqjtrv4hfz2
Lite version (no HQ music): http://www.mediafire.com/?pwxg5ef5ufc1am2
CHANGES:
- Fixed a slight mistake with the Plasma Gun firing cycle.
- Once again, the Zombie and IMP special deaths have been re-worked. Now they will respawn/resurrect, tested on Nightmare skill.
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Re: Enhancement mod for EDGE (yet another release)
just fyi your screenshot links have porn ads
might wanna try a different image host
might wanna try a different image host
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Re: Enhancement mod for EDGE (yet another release)
They aren't my screenshots or posted by me.
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Re: Enhancement mod for EDGE (yet another release)
uploaded images to another host ..
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Re: Enhancement mod for EDGE (yet another release)
It doesn't seem to have helped. I've removed the links for now, but in the future, it seems like Postimage is not a good place to host images without them getting porn ads.wolf00 wrote:uploaded images to another host ..