Enhancement mod for EDGE (updated)

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CeeJay
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Re: Enhancement mod for EDGE released (cross-forum post)

Post by CeeJay »

Hellstorm Archon wrote:Ok, thanks for that little set of images, as I seem to now get the idea.
Quick question, though:
Do the maps come with the mod, or they come separately (if so, where can the maps be found)?
Those screenshots were posted by wolf00 and are from the Demon Eclipse mod, not mine. My mod has no levels.
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wolf00
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Re: Enhancement mod for EDGE released (cross-forum post)

Post by wolf00 »

Last edited by wolf00 on Mon Feb 04, 2013 2:07 pm, edited 3 times in total.
CeeJay
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Re: Enhancement mod for EDGE released (cross-forum post)

Post by CeeJay »

Hmm, perhaps I should add a "better looking scope" to my list of things that could be improved.

Anyway, thanks for your support.
CeeJay
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Re: Enhancement mod for EDGE (release 2)

Post by CeeJay »

RELEASE CANDIDATE 2 !

standard version: http://www.mediafire.com/?2y1zghuorj12zrc
Lite version (no HQ music): http://www.mediafire.com/?aukdaciqcwduabj

CHANGES:
- Added a time limit for the floating power-up sparkle/glitter thing, so it'll vansih after a short time.
- Improved fist sprites by Blox. A less flat and more detailed look.
- Made some changes to the players chaingun attack and select states.
- Corrected a mistake in the TNT: Evolution scripts where the chainsaws primary attack would cause enemies to go into their "split death".
- Added blood spurt to the Archviles headshot death. Must have missed that one.
- A flashlight added, slot number 1. Downside is that it requires dynamic light to work. Tried other ways, but none really turned out that good.
- Replaced the firing sound of the plasma gun with a less wimpy one. The idea is to make the weapons feel more powerful.
- Max fall before taking damage decreased from 20 to 18.
- Baron/Hell knight ranged attacks now trigger flame death, if the creature has one otherwise normal death. Thought I already did this.
- (hopefully) fixed a bug with some of the enemy deaths. The animation wouldn't finish until or if they spot the player. So if shot from a distance and/or without seeing their attacker, their death animation wouldn't play all the way through until the player comes into their view.
- The super shotgun no longer has an actual clipsize, no need for it since it reloads after every shot. This prevents it from being treated as a clip weapon.
- Spread of the chaingun shot decreased.
- Berserk mode improved, now works on a time limit. In the original game the berserk mode lasts for the duration of the level, to compensate i've made the fists inflict even more damage when in berserk mode.
- Select sound for the fists re-instated.
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rsl
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Re: Enhancement mod for EDGE (release 2)

Post by rsl »

Ooops... When trying to download release #2 of the full version, MediaFire gives me a "permission denied" error... :(
Maybe a typo in the link? :roll:
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wolfman
 
 
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Re: Enhancement mod for EDGE (release 2)

Post by wolfman »

rsl wrote:Ooops... When trying to download release #2 of the full version, MediaFire gives me a "permission denied" error... :(
Maybe a typo in the link? :roll:
Same here. :?
CeeJay
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Re: Enhancement mod for EDGE (release 2)

Post by CeeJay »

My apologies, for one reason or another mediafire decided to make the file copyrighted.

Trying to fix it but having problem opening the mediafire page. Visually there isn't much difference between the two versions and the first didn't have any severe bugs so in the mean time you could download the first one.

Here's what you can do:

1. Download release candidate 2 lite
2. Download release candidate 1 standard
3. Copy the DOOMENH\MUSIC folder along with the .OGG files from release candidate 1 standard
4. Copy and replace the four PLAYLIST.DDF files in the DOOMENH\SCRIPTS (\DOOM1, \DOOM2, \PLUTONIA and \TNT) folder with the corresponding files from the release candidate 1 standard.
5. Play and enjoy!
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RikohZX
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Re: Enhancement mod for EDGE (release 2)

Post by RikohZX »

Unfortunately, due to Windows 7 deciding to be a pain in the arse about .bat files, I can't test or play this despite being able to play a Wolf3D mod for EDGE last month. Wish I could give it a shot, though.
CeeJay
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Re: Enhancement mod for EDGE (release 2)

Post by CeeJay »

You could use the command lines directly instead:

Doom 1/Ultimate Doom:
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\doom1 -iwad doom.wad

Doom 2:
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\doom2 -iwad doom2.wad

Final Doom: Plutonia
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\plutonia -iwad plutonia.wad

Final Doom: TNT
edge135.exe -file doomenh\sprites\sprites.wad doomenh\graph\graph.wad -ddf doomenh\scripts\tnt -iwad tnt.wad
CeeJay
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Re: Enhancement mod for EDGE (release 3!)

Post by CeeJay »

RELEASE CANDIDATE 3 (not copyrighted)
standard version: http://www.mediafire.com/?48ay5ddhdi0g3g1
Lite version (no HQ music): http://www.mediafire.com/?0eln9y3v95kdzac

CHANGES:
- An additional death for the Revenant.
- Additional fixes/changes to some enemy deaths. Hopefully, this should resolve a few issues.
CeeJay
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Re: Enhancement mod for EDGE (yet another release)

Post by CeeJay »

RELEASE CANDIDATE 4 (I hope and pray this be the last one)
Standard version: http://www.mediafire.com/?dbpnxqjtrv4hfz2
Lite version (no HQ music): http://www.mediafire.com/?pwxg5ef5ufc1am2

CHANGES:
- Fixed a slight mistake with the Plasma Gun firing cycle.
- Once again, the Zombie and IMP special deaths have been re-worked. Now they will respawn/resurrect, tested on Nightmare skill.
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Ethril
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Re: Enhancement mod for EDGE (yet another release)

Post by Ethril »

just fyi your screenshot links have porn ads
might wanna try a different image host
CeeJay
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Re: Enhancement mod for EDGE (yet another release)

Post by CeeJay »

They aren't my screenshots or posted by me.
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wolf00
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Re: Enhancement mod for EDGE (yet another release)

Post by wolf00 »

uploaded images to another host ..
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wildweasel
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Re: Enhancement mod for EDGE (yet another release)

Post by wildweasel »

wolf00 wrote:uploaded images to another host ..
It doesn't seem to have helped. I've removed the links for now, but in the future, it seems like Postimage is not a good place to host images without them getting porn ads.

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