Oh my....MasterOFDeath wrote:As you wish...
Why the name ZDoom?
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Ok. I am a little disappointed in the direction this thread is taking. The most important question remains unsolved. Why Z? That said, here is a little video clip of a Swede saying ZDoom, and... I admit... Susan.
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Last edited by Softie on Thu Aug 11, 2005 9:11 pm, edited 1 time in total.
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No, Martin Howe did it first Seriously, I was the DosDoom team member that first coded that. Hell, we had only recently formed as a team proper - being able to walk under and stand on top of cacodemons was probably the second major innovation that the DosDOOM engine (as it was then called) introduced.MasterOFDeath wrote:NMN - No, if I am not mistaken Legacy and DosDoom did that first...
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rofl id find it rather funny if randy read this topic and really did name the next version Susan
and i think the main reason its called Zdoom is because Zdoom is the last doom port you will ever need, as is the letter Z is the last letter in the alphabet
of course thats just my random rambling and im pretty sure he picked it because it just sounds cool :-p
and i think the main reason its called Zdoom is because Zdoom is the last doom port you will ever need, as is the letter Z is the last letter in the alphabet
of course thats just my random rambling and im pretty sure he picked it because it just sounds cool :-p
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Heh, well now I'm convinced. The next version of this source port has to be called Susan, but it must be said (by everyone) using a cool Swedish accent. We could get the Swedes in the community to release training tapes for us all to practice with.Softie wrote:http://hem.lidnet.se/~jonny.lindholm/Susan.wmv
At a close second, I'll support ZetaDoom as a back-up candidate. Again, the Swedish accent is compulsory.
Bashe, every day, in every way, you scare me just a little bit more.
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I didn't know you were on the DosDoom team. I really used to like that port. What happened to it? I mean it was something like version 0.65beta (which was quite different to the previous version IIRC - was that introducing DDF or something similar?) and then it just kind of disappeared. I kind of got the impression it was taken over by OGRE or EDGE or something, but I'm not sure.MartinHowe wrote:I was the DosDoom team member that first coded that.
Speaking of DosDoom, I always like the way it did its jumping. It felt quite natural and I found it easier to do, although it had some problems too.
Something that has frustrated me a lot of the time with Zdoom jumping is that sometimes you just don't jump if you are on the edge of something.
Imagine you are running towards the edge of a platform and you want to leave your jump to the last possible second to get the furthest jump possible. Sometimes, if you leave it just a fraction too late, you simply don't jump (in Zdoom) even though you have not actually stepped off far enough to start falling yet. It feels wrong. It feels like you shoulod be able to jump, but you don't. I *think* if any of the player radius is sticking out over the edge, the jump is nullified.
It also happens when standing on some things. Try your (Martin's) mini monster pack (kill everything first). If you jump up on to the Nazi-flag table thing with nothing on it, you can run and jump off the edge across to the switch poles and run along the tops of the monster activation switches (Don't ask why I was doing this). Now try and do it on the other side of the room. Jump up onto the table and try to run and jump onto the switches. Most of the time you simply cannot jump and just end up falling short of the switch.
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Friday, November 05, 1999Enjay wrote:I kind of got the impression it was taken over by OGRE or EDGE or something, but I'm not sure
Hasta La Vista DosDoom
Well, DosDoom is offically gone, & EDGE is the latest incarnation of our team's work.
Captain Mellow - capt.mellow@bigfoot.com