the mod is in the OP. as for the updated version, judging from his post, isn't finished as of yet.insightguy wrote:link?
[Released!] Classic Weapons Pack for Brutal Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Viscra Maelstrom
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Re: [Released!] Classic Weapons Pack for Brutal Doom
Re: [Released!] Classic Weapons Pack for Brutal Doom
So, in this mod we have a rifle with three unique shapes:
Rocket Launcher also got pushed up the screen, because obviously id had no clue what they were doing when they positioned the sprite in the first place. The sprites for rockets and their ammotypes were also changed, but, for some reason, not to their vanilla Doom sprites. In a mod where the ENTIRE POINT is to replace Brutal Doom's sprite changes with their vanilla Doom counterparts, it kind of defeats the purpose when the rockets are replaced by a different custom sprite set.
Overall this reeks of laziness and inconsistency. I can't even give you any points for good effort, because there's no effort here. It's just other people's work renamed and thrown into a .pk3 with no regard for credit where it's due.
Spoiler: hipfiring shape aka poorly downscaled alpha rifle edit
Spoiler: iron sights shape, which it so large that the barrel extends beyond the center of the screen, which almost completely defeats the purpose of iron sights
Spoiler: and reloading shape, which seems to be unchanged from the standard Brutal Doom rifleWe have a shotgun and chaingun whose smooth animations appear to be the work of Perkristan, though I could be wrong on that.
Spoiler: the shotgun also magically grows sights when you aim down them
Spoiler: id offset the chaingun down for a reason, and that reason was precisely because it took up too much screen spaceSuper shotgun seems unchanged.
Rocket Launcher also got pushed up the screen, because obviously id had no clue what they were doing when they positioned the sprite in the first place. The sprites for rockets and their ammotypes were also changed, but, for some reason, not to their vanilla Doom sprites. In a mod where the ENTIRE POINT is to replace Brutal Doom's sprite changes with their vanilla Doom counterparts, it kind of defeats the purpose when the rockets are replaced by a different custom sprite set.
Overall this reeks of laziness and inconsistency. I can't even give you any points for good effort, because there's no effort here. It's just other people's work renamed and thrown into a .pk3 with no regard for credit where it's due.
Re: [Released!] Classic Weapons Pack for Brutal Doom
insightguy, no link to new version is provided, since it's not ready yet.
As for the Eric_'s complains I'll answer step-by-step:
Now the "shapes":
-hipfiring shape is indeed alpha rifle (did you expect something else in a mod restoring classic-look?). If you can downscale the graphic better then be my guest!
-rifle's ironsights goes about 1 pixel above crosshair, so it's still quite precise aiming-tool. Anyway I've fixed it in a latest version.
-unfortunately I was unable to make a reloading anim better than the one provided in Brutal Doom. Really I don't see the reason why I should: the reload animation survived a lot of Brutal Doom's iterations, many rifle looks etc. If it fitted then, why change it? (but if you can do better - please be my guest!)
2. Obviously in a mod like this (with smooth vanilla sprites) it would be almost impossible to not use Perkristan sprites. But to be exact:
-shotgun anim is from BD .12, with some minor alternations (ironsight view, smooth stock)
-chaingun frames are based on Perkristan's. Unfortunately there were no smooth frames for a "full" chaingun view (the offset thing you keep talking about) so I remade them.
All of the above made with permission from the original authors.
3. Don't really know what you're talking about - ironsights frames are almost the same as BD's.
4. Coool! So what? "Too much" is a matter of taste really. I always use this mod in my gameplays, yes, some weapons takes "a lot" of screen space, but I'm still able to aim without discomfort of any kind. If they're "too big" for you, then don't use the mod or alter it to match your tastes. It matches mine.
5. Yeah, HUD frames are not changed in currently released version, but they're slightly tweaked now (wooden foregrip). In released version the pickup sprite is altered. In the next version it'll be opposite.
6. Who says "id had no clue"? They had their own point of view, I have mine. The fact the full frames for weapons are still present in game's resources means they were undecided about which part should be visible and they've experimented with this. I like it my way - for more details - see pt. 4.
I don't like how rockets look in BD (that's why they're changed), but also don't think the bulky vanilla counterparts are the right choice for so fast rocket.
The "entire point" of the mod is, in fact:
a) to bring classic-looking weapons back to BD
b) with all the BD features (reloading, iron sights etc)
c) and enhanced looks.
What is "enhanced"? Again, it's a matter of taste, for me those black gloves and smooth shotgun grip are improvements, for others.. Well others can also make mods, right?
7. "Laziness. I can't even give you any points for good effort, because there's no effort here." - did you EVER made some mod, to judge how much time and effort it takes to do it?
"inconsistency" - in fact, this mod removes a lot of inconsistency from the game. That's why some sprites are not pure-vanilla. One example: black gloves and smooth shotgun grip - not classic? Then take a look on ending pic of Ultimate Doom (the marine pose). That's why I call them "improvements".
"It's just other people's work renamed and thrown into a .pk3 with no regard for credit where it's due." - excuse me but you are either an idiot or cannot read right. I hope the latter (see the ReadMe.txt, section "Credits" and read.. very slowly).
As for the Eric_'s complains I'll answer step-by-step:
1. First of all: Who says the rifle is "unique"? If you expect something never seen before in a mod which restores the classic look you probably don't know that "classic" usually means "seen hundreds of times".Eric_ wrote: 1. So, in this mod we have a rifle with three unique shapes:
hipfiring shape aka poorly downscaled alpha rifle edit,
iron sights shape, which it so large that the barrel extends beyond the center of the screen, which almost completely defeats the purpose of iron sights
and reloading shape, which seems to be unchanged from the standard Brutal Doom rifle
2. We have a shotgun and chaingun whose smooth animations appear to be the work of Perkristan, though I could be wrong on that.
3. the shotgun also magically grows sights when you aim down them
4. id offset the chaingun down for a reason, and that reason was precisely because it took up too much screen space
5.Super shotgun seems unchanged.
6. Rocket Launcher also got pushed up the screen, because obviously id had no clue what they were doing when they positioned the sprite in the first place. The sprites for rockets and their ammotypes were also changed, but, for some reason, not to their vanilla Doom sprites. In a mod where the ENTIRE POINT is to replace Brutal Doom's sprite changes with their vanilla Doom counterparts, it kind of defeats the purpose when the rockets are replaced by a different custom sprite set.
7. Overall this reeks of laziness and inconsistency. I can't even give you any points for good effort, because there's no effort here. It's just other people's work renamed and thrown into a .pk3 with no regard for credit where it's due.
Now the "shapes":
-hipfiring shape is indeed alpha rifle (did you expect something else in a mod restoring classic-look?). If you can downscale the graphic better then be my guest!
-rifle's ironsights goes about 1 pixel above crosshair, so it's still quite precise aiming-tool. Anyway I've fixed it in a latest version.
-unfortunately I was unable to make a reloading anim better than the one provided in Brutal Doom. Really I don't see the reason why I should: the reload animation survived a lot of Brutal Doom's iterations, many rifle looks etc. If it fitted then, why change it? (but if you can do better - please be my guest!)
2. Obviously in a mod like this (with smooth vanilla sprites) it would be almost impossible to not use Perkristan sprites. But to be exact:
-shotgun anim is from BD .12, with some minor alternations (ironsight view, smooth stock)
-chaingun frames are based on Perkristan's. Unfortunately there were no smooth frames for a "full" chaingun view (the offset thing you keep talking about) so I remade them.
All of the above made with permission from the original authors.
3. Don't really know what you're talking about - ironsights frames are almost the same as BD's.
4. Coool! So what? "Too much" is a matter of taste really. I always use this mod in my gameplays, yes, some weapons takes "a lot" of screen space, but I'm still able to aim without discomfort of any kind. If they're "too big" for you, then don't use the mod or alter it to match your tastes. It matches mine.
5. Yeah, HUD frames are not changed in currently released version, but they're slightly tweaked now (wooden foregrip). In released version the pickup sprite is altered. In the next version it'll be opposite.
6. Who says "id had no clue"? They had their own point of view, I have mine. The fact the full frames for weapons are still present in game's resources means they were undecided about which part should be visible and they've experimented with this. I like it my way - for more details - see pt. 4.
I don't like how rockets look in BD (that's why they're changed), but also don't think the bulky vanilla counterparts are the right choice for so fast rocket.
The "entire point" of the mod is, in fact:
a) to bring classic-looking weapons back to BD
b) with all the BD features (reloading, iron sights etc)
c) and enhanced looks.
What is "enhanced"? Again, it's a matter of taste, for me those black gloves and smooth shotgun grip are improvements, for others.. Well others can also make mods, right?
7. "Laziness. I can't even give you any points for good effort, because there's no effort here." - did you EVER made some mod, to judge how much time and effort it takes to do it?
"inconsistency" - in fact, this mod removes a lot of inconsistency from the game. That's why some sprites are not pure-vanilla. One example: black gloves and smooth shotgun grip - not classic? Then take a look on ending pic of Ultimate Doom (the marine pose). That's why I call them "improvements".
"It's just other people's work renamed and thrown into a .pk3 with no regard for credit where it's due." - excuse me but you are either an idiot or cannot read right. I hope the latter (see the ReadMe.txt, section "Credits" and read.. very slowly).
Last edited by Zaero on Wed Jan 23, 2013 1:08 pm, edited 1 time in total.
Re: [Released!] Classic Weapons Pack for Brutal Doom
Here it comes! Download link updated at the first post!insightguy wrote:link?
To celebrate the 480'th download of the mod (Yes, it's the most popular of my mods, second being the Statusbar Reloaded) I decided to release the next version almost 7 months after it's premiere.
Most glitches were fixed, some vanilla content reintroduced, all that with still being "brutalized" somehow, so it's the mix of styles.
Probably the biggest complain about the mod was being the "skin replacement only". Well I had (and still have) some reasons for it, but this release goes a little bit futher: it also includes the sound pack!
The file is a compilation of sounds of my personal liking so not everyone may be satisfied, but I took great care to include samples which are BOTH juicy and not too loud.
Not only the gun sounds are changed but many others as well (over 120 samples total). What is the most important: the sounds fits the gun sprites well.
What more can I say.. enjoy! And please leave the comment.

Re: [Released!] Classic Weapons Pack for Brutal Doom
Cool.Work with v20b?Zaero wrote:Here it comes! Download link updated at the first post!insightguy wrote:link?
To celebrate the 480'th download of the mod (Yes, it's the most popular of my mods, second being the Statusbar Reloaded) I decided to release the next version almost 7 months after it's premiere.
Most glitches were fixed, some vanilla content reintroduced, all that with still being "brutalized" somehow, so it's the mix of styles.
Probably the biggest complain about the mod was being the "skin replacement only". Well I had (and still have) some reasons for it, but this release goes a little bit futher: it also includes the sound pack!
The file is a compilation of sounds of my personal liking so not everyone may be satisfied, but I took great care to include samples which are BOTH juicy and not too loud.
Not only the gun sounds are changed but many others as well (over 120 samples total). What is the most important: the sounds fits the gun sprites well.
What more can I say.. enjoy! And please leave the comment.
Re: [Released!] Classic Weapons Pack for Brutal Doom
I think, no. It hasn't updated since 2013, but BD has.ZioMcCall wrote:Cool.Work with v20b?
Re: [Released!] Classic Weapons Pack for Brutal Doom
UnluckEagle wrote:I think, no. It hasn't updated since 2013, but BD has.ZioMcCall wrote:Cool.Work with v20b?

Re: [Released!] Classic Weapons Pack for Brutal Doom
it work, but with a few sprite's problems.
- Hellser
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Re: [Released!] Classic Weapons Pack for Brutal Doom
In the future, please note the last time the thread was posted in (in this case; 2013). Necrobumping is illegal in 50 states.ZioMcCall wrote:Cool.Work with v20b?

Re: [Released!] Classic Weapons Pack for Brutal Doom
I saw this thread for a recent reply :vHellser wrote:In the future, please note the last time the thread was posted in (in this case; 2013). Necrobumping is illegal in 50 states.ZioMcCall wrote:Cool.Work with v20b?
Re: [Released!] Classic Weapons Pack for Brutal Doom
Is there a proper way to load the files because the weapons are clashing.