Mortila (HEXEN MOD) [BETA 2.66 RELEASED]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

Failure wrote:Great mod, also i like the huge golem you made!
i did not made the giant stone golem, cutmanmike have made it. and thank you! :D
User avatar
Darsycho
Posts: 839
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Mortila.wad

Post by Darsycho »

BigProjectAlone wrote:
Failure wrote:Great mod, also i like the huge golem you made!
i did not made the giant stone golem, cutmanmike have made it. and thank you! :D

Actually, cutmanmike didn't make it, it's from the game Might and Magic 7.
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

jack101 wrote:
BigProjectAlone wrote:
Failure wrote:Great mod, also i like the huge golem you made!
i did not made the giant stone golem, cutmanmike have made it. and thank you! :D

Actually, cutmanmike didn't make it, it's from the game Might and Magic 7.
oh o.o really ?
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: Mortila.wad

Post by Tapwave »

Cutman adapted it to Zdoom and did the whole coding ordeal, though.
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

terranova wrote:Cutman adapted it to Zdoom and did the whole coding ordeal, though.
yes :)
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

got a problems, lost all SPRITES. but i managed to recover most ALL except one or 2 minor things. thanks jack101 i appreciate your help !!
Gez
 
 
Posts: 17921
Joined: Fri Jul 06, 2007 3:22 pm

Re: Mortila.wad

Post by Gez »

What tool are you using to manage your resources?

I've taken a look at MortilaSprites.wad. It is basically the Hexen IWAD, with a mishmash of added stuff (including textures and maps, not just sprites), and ending with 2604 empty marker entries.
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

i know, i've fixed this problems now :)

i've used XWE, now i use Slade3
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

hello!, some news about Mortila.

new characters, a lots of new quests ( i've made a list of all mortila first quest and i'm working on that )
there will be a lots of new enemies from games like might and magic and daggerfall, also shadowcaster.

so for now i'm working on this, and there's a new map in a mine :)
Spoiler:
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: Mortila.wad

Post by Sgt. Shivers »

This looks like a very interesting project. The world looks very open and fun to explore.
I'll be keeping an eye on this. :D
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

Sgt. Shivers wrote:This looks like a very interesting project. The world looks very open and fun to explore.
I'll be keeping an eye on this. :D
thanks ;) , for now it is not very very open, but i'm working on this too. it will be a very large and open world to explore.
with a lots of diferent things, monsters.. a lots of secret dungeon or/and area.
a lots of quest and maybe diferent story to follow.
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

new enemies finished :) the cawibouk !!!
Spoiler:
updated!!
Spoiler:
updated!!

updated
Image
Last edited by BigProjectAlone on Thu Jan 03, 2013 12:13 am, edited 2 times in total.
User avatar
Nash
 
 
Posts: 17454
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Mortila.wad

Post by Nash »

Why the separate downloads? You should just dump them all into a single ZIP file and upload at either http://www.mediafire.com/ or http://files.drdteam.org/

Or get http://www.dropbox.com/
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

Nash wrote:Why the separate downloads? You should just dump them all into a single ZIP file and upload at either http://www.mediafire.com/ or http://files.drdteam.org/

Or get http://www.dropbox.com/
next time i will try doing this :)
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: Mortila.wad

Post by BigProjectAlone »

Mortila since a couple of days is pretty on hold because i've passed all the times i have on Cawibouks sprites sheet.
now that the cawibouks is done, i will probably continued the mine maps and the quests that i've planned so far to do.
don't really know when but probably very soon like in 1 or 2 days maybe 4.

a thing you should know is, i love peanuts butter, but i dont love peanuts with butter so.
i will leave you with that info for now, new update soon !! thanks.

Return to “TCs, Full Games, and Other Projects”