The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Speaking of that tracker: for this ticket, get this archive.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Will try to keep that on hand, but that issue in particular was for a font that didn't work in ZDoom either.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
How do I run the SD1 in Ecwolf? When I play SOD files it just plays one of the mission packs...
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
ECWolf should have a "IWAD selector-like" interface for selecting your supported wolf3d games if you put all .SD* and .SOD files with the directory of ECWolf, it will detecting them on there by default and shows the interface...Sgt. Shivers wrote:How do I run the SD1 in Ecwolf? When I play SOD files it just plays one of the mission packs...
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
It says:
2. Spear of Destiny (*.SOD) but I want it to say (*.SD1)
For some reason it loads ultimate mission with *.SOD
2. Spear of Destiny (*.SOD) but I want it to say (*.SD1)
For some reason it loads ultimate mission with *.SOD
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
The SODs are main data, the SD1s only MAPHEAD.SD1 and GAMEMAPS.SD1, and they were in first place(but the console didn't listed them for some reasons).Sgt. Shivers wrote:It says:
2. Spear of Destiny (*.SOD) but I want it to say (*.SD1)
For some reason it loads ultimate mission with *.SOD
Code: Select all
W_Init: Init WADfiles.
adding ecwolf.pk3, 58 lumps
adding ./AUDIOT.SOD, 267 lumps
adding ./GAMEMAPS.SOD, 42 lumps
adding ./VGAGRAPH.SOD, 169 lumps
adding ./VSWAP.SOD, 595 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
S_Init: Reading SNDINFO defintions.
US_Startup: Starting the User Manager.
CreateMenus: Preparing the menu system...
DemoLoop: Starting the game loop...
(But the SOD files listed twice when play SD2/SD3...with ECWolf 1.1)
Code: Select all
W_Init: Init WADfiles.
adding ecwolf.pk3, 58 lumps
adding ./AUDIOT.SOD, 267 lumps
adding ./GAMEMAPS.SOD, 42 lumps
adding ./VGAGRAPH.SOD, 169 lumps
adding ./VSWAP.SOD, 595 lumps
adding ./AUDIOT.SOD, 267 lumps
adding ./GAMEMAPS.SOD, 42 lumps
adding ./VGAGRAPH.SOD, 169 lumps
adding ./VSWAP.SOD, 595 lumps
adding ./GAMEMAPS.SD2, 42 lumps
adding ./VSWAP.SD2, 595 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
S_Init: Reading SNDINFO defintions.
US_Startup: Starting the User Manager.
CreateMenus: Preparing the menu system...
DemoLoop: Starting the game loop...
Code: Select all
W_Init: Init WADfiles.
adding ecwolf.pk3, 58 lumps
adding ./AUDIOT.SOD, 267 lumps
adding ./GAMEMAPS.SOD, 42 lumps
adding ./VGAGRAPH.SOD, 169 lumps
adding ./VSWAP.SOD, 595 lumps
adding ./AUDIOT.SOD, 267 lumps
adding ./GAMEMAPS.SOD, 42 lumps
adding ./VGAGRAPH.SOD, 169 lumps
adding ./VSWAP.SOD, 595 lumps
adding ./GAMEMAPS.SD3, 42 lumps
adding ./VSWAP.SD3, 595 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
S_Init: Reading SNDINFO defintions.
US_Startup: Starting the User Manager.
CreateMenus: Preparing the menu system...
DemoLoop: Starting the game loop...
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
It doesn't seem to load the *.SD1 files, that's why I'm having problems.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Did you use the Spear launcher (from Steam, not ECWolf) before? Because it works by renaming files. Spear.exe itself will only work with SOD files, not SD1/SD2/SD3. So if you played SD2 once, then the SOD files are your SD2 files. Run M1-SOD.EXE to select Spear of Destiny, and now ECWolf will work as expected.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Thanks! It worked.Gez wrote:Did you use the Spear launcher (from Steam, not ECWolf) before? Because it works by renaming files. Spear.exe itself will only work with SOD files, not SD1/SD2/SD3. So if you played SD2 once, then the SOD files are your SD2 files. Run M1-SOD.EXE to select Spear of Destiny, and now ECWolf will work as expected.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Looks like it isn't, my copy is retail version, not Steam one and it works fine with ECWolf at all.Sgt. Shivers wrote:It doesn't seem to load the *.SD1 files, that's why I'm having problems.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
I've updated the known issues in the release notes to be a little more clear that the renaming applies to the retail as well as the Steam release. (Not sure why I wrote it specific to steam since I own the super CD personally.)
I'll look into why Spear of Destiny is loading twice with the mission packs (although it's technically harmless).
I'll look into why Spear of Destiny is loading twice with the mission packs (although it's technically harmless).
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
i personally enjoyed this & the tech demo keep up the good work man cheers
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
How do you turn off the head and weapon bobbing?
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
hey i gotta question can you convert castle totenkopf sdl version to ecwolf?