wolfman re-upped these for me at the other thread when I reported the links at the beginning being defunct:Tormentor667 wrote:By the way, where is the latest version for download?
http://forum.zdoom.org/viewtopic.php?f= ... 50#p649632
Here's also Foxtrot Uniform which has a somewhat functional Motion Tracker that replaces the Doom's Fist:
http://forum.zdoom.org/viewtopic.php?f= ... 50#p650113
The Motion Tracker sprites were taken from the 1996 MMOFPS Aliens game called Aliens Online and so is the Flamethrower in this mod.
Ben2k9 wrote:I meant the hand welder yes. The Predator already has a fully working Plasmacaster.
the torch was taken from the Alien Ship redux, I havnt edited the sprites in anyway. The reason I havnt included a shouldermounted flash light is simple - it requires ACS coding for custom keyboard controls and I dont know how to code ACS.
Well that is definitely good news. That just means it is still a possibility though how difficult is another question. Maybe someone who is quite familar with it will respond and offer to help, well I sure do hope they would or at least offer some advice.
I've seen some of the screenshots you posted earlier in this thread for a playable predator which uses sprite-rips from Atari Jaguars' AvP game, they look great btw! Now only if there are some good city map WADs that are based on Los Angeles or maybe Jungle map WADs, then things are going to become really interesting. "....gonna have me some fun.... ....gonna have me some fun........gonna have me some fun........gonna have me some fun.... ....gonna have me some fun...."
Maybe I don't have the most recent version of the mod other than the one that had been re-uploaded by wolfman.Ben2k9 wrote:All the weapons bar the fist and super shotgun (which isnt in doom 1) have alien trilogy sprites so I dont know what you mean when you say replace the stock doom weapons? I already have... As for the super shotgun idea....lots of custom spriting, besides, Alien Resurrection is crap, it was set like 50 years after the original 3 films, and has no place in the arsenal concerning the Aliens film plot.
Could you please re-upload the most recent revision in case I missed something?
I only seen replacement sprites for the regular Shotgun and not the Super Shotgun. It uses the same sprites from Alien Trilogy, which looks great and approriate, stil better than leaving it as the Doom stock sprite set which almost all subsequent Alien WADs that followed did.
The Doom Fist IS still present in the wolfman re-upload, which I think should have been replaced by the flashlight. Either way a flashlight is still a better alternative logically IMHO than adding a Marine Combat Knife, etc.,... since I don't see how any human can survive fighting up close against a XenoMorph with such a short ranged edge weapon, and not to mention they never manufactured Any Acid-Resistant Weapons for the USCM as far as I know.
Another thing I wondered is whether or not the Flares' color can be altered to red or similar to the way it looked when Hicks first used it after calling in Ferro to pick them up? etc.,... and also when we saw Ripley using them to help her find the correct route back to the lifts to reach the platform after rescuing Newt.
I meant on whether or not it could be simply edited by editing some configuration files or script in the current wad files? Again sorry for any nitpicking here.
I won't debate about Resurrection being a good or bad Alien film, if you want to debate I'd say I actually got some good laughs out of it than feeling so disappointed with what they decide to do by making AvP movies with both plots set on Modern Day Earth, it was so rushed out so fast like they completely did not care
But it was just my way of thinking that - hey, if Doom II supports 2 shotgun types why not have all those stock sprites replaced in an Alien-themed wad with any or all of the Shotguns we've only ever seen in the Alien movies (or games)?
There's always the AvP2 version of their shotgun, and Aliens Online has their version, though none of those are Double Barrelled so I have no idea, but I think it's worth trying to create a new set of Super Shotgun sprites.
And I already said that I am not demanding that a super shotgun replacement be added to the current set of maps but if a Doom II conversion or a Doom II focused new Aliens mod was made wouldn't it be best to have all of those Doom stock sprites completely replaced?
And Resurrection was the only Alien movie that had a double barrelled version of a shotgun so like I said it was just my way of thinking - why not replace all and any leftover original Doom sprites?
I don't recall if AvP movies had any 'double barrelled' shotguns and I didn't see any in Predators or Predator 2 either. Hey maybe you someone can try and sprite or create another shotgun based on the one used by Danny Glover in Predator 2 although that wasn't a "Double Barrell" either.
I thought the Alien Trilogy rips looked much better compared to lower resolution BMPs for the original revision of the mod but hey Fisher could only work with limitations at the time and source ports don't even exist back then. Reason I mention this is PNG format support is better than the 256 color limit of the BMPs they had back then. Also because higher resolution is supported too. I was wondering what happened to the rest of the weapon and ammo pickup sprite rips from Alien Trilogy.Ben2k9 wrote:I used a crappy rip of the weapons pickup sprites and im still not happy with them, they will be replaced with either custom sprites or better rips from the games. I personally think Justin Fishers smartgun pickup is perfectly acceptable as well...
The only thing I think that should be changed really is the ammunition should not be shared amongst the Pulse Rifle, Smartgun and the Pistol. 3 different ammo or magazine pickups would also be ideal. Also again this is more like nitpicking again but a grenade ammo pickup based on the Bandolier use by Ripley or based on this movie-accurate looking one:
Ben2k9 wrote:The idea of this mod was to still use his TC as a base to honor his work, Ive changed a lot of fundemental aspects of it already and to completely go down the route of totally replacing everything detracts from the overall classic nature of the wad. There already is a full Aliens total conversion based on my work, its amazing, brilliant, everything i imagined a doom aliens wad should be, however, this is the one that started it all and my changes still hold true to the original. I still find this damn scary, and its simpleness is what makes it work, im pretty sure the 1999 version of AVP was inspired by justins work...
Oh yeah, definitely. You did much better job than simply making a Source Port compatible revision such as the Quasar one but rather a huge overhaul update that takes advantage of the source ports and various modern-ish technologies found in later FPS games.
Basically it's like saying "if" an Aliens TC had been made for Doom around this era this is what it could potentially have been or turned out. I think it is worthy enough to rival some if not most of the later commercial licensed Alien games from late 90s - mid 2000s. At least that's from my POV.
1999 version of AvP was made and also because they had to shutdown that Alien Quake project from what I heard they were concerned it would mess with the outcome and sales of Rebellion's 1999 game.
"All" subsequent Alien themed mods for various games were inspired in one form or another after Mr. Fisher's work.