A rather interesting blank spot that I noticed: There is no way to create proper scrolling 3dFloor.
So, the request is to make the Scroll_Ceiling function support the type arg also used in Scroll_Floor, simply for use with 3dFloors. The other idea would be to flip what Scroll_Floor/Ceiling would affect when used on a 3dFloor, but I'm not even sure that would work safely.
^-- In this example, a 3dFloor uses Scroll_Ceiling to scroll the 'floor', yet can't carry the player, as the 4th arg is unused in Scroll_Ceiling.Scroll_Ceiling 'type' arg for 3dFloors
Moderator: GZDoom Developers
Re: Scroll_Ceiling 'type' arg for 3dFloors
bump for vital feature.
Re: Scroll_Ceiling 'type' arg for 3dFloors
It's not necessarily vital, but I agree it would be extremely useful and should be added.hjalg wrote:bump for vital feature.
I have had many moments while mapping where I'd need this.
I've tryed to make conveyors with 3D floors before & it didn't work.