More Blood!
More Blood!
Hey, is there any chance of having more blood splats in a future version of zdoom?. When you pulverize some small monster the walls should be covered with thick red! but instead there's just a few almost invisible stains which do not honor the true impact of a heavy weapon such as rocket launcher.
The bloodier the better!.
The bloodier the better!.
- Ty Halderman
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He he, yeah. I found a reasonably functional Windows port of Duke a few weeks ago and have been amusing myself playing a little Duke - doing things like wandering backwards and forwards through blood pools.Ty Halderman wrote:Yeah, but in Duke you could walk in the puddle and leave footprints. Somehow I found that amusing.

Sadist! (Although, technically you're not torturing anyone for pleasure, so the term wouldn't apply. Perhaps "Sicko!" would be a better epithet.Enjay wrote:.... doing things like wandering backwards and forwards through blood pools.

About the windows port, in what way does it improve the game? I'm a big fan of Duke 3D, and I wouldn't mind trying stuff that will improve it.
Actually, I've begun to wonder if this is still actually out of reach. As I understood it, the reason it couldn't be done before was connected to why flats couldn't be scaled beyond 64x64... well, now that any size image can be placed on the floor (and scaled, I presume), is it time to take another look at decals on flats??arioch wrote:Yeah, decals on the floor would be nice. Implementation is probably a nightmare though.
Whose pleasure?!ReX wrote:Although, technically you're not torturing anyone for pleasure
Oh. Nevermind.
I'm old maid people!, anything that breaks into walls or flies stinks heresy to me. Doom is elite stuff!, it didn't take true blood spurting to make of the game a fucken legend!, Duke Nukem is actually dead, no matter how bloody it was (which wasn't as bloody as Blood 1 afteralls), ancient doom is alive!, thanks ports and mappers for that.
I suspect this topic came up because monsters bleed only as much as they can be shot, which means those which take less hits leave less evidence, regardless of what they are taken down with. Increasing decal size and/or amount would still make more powerful monsters bleed more by comparison. And after a few gallons it's hard to accept that the stuff is sticking to the wall.