Supplice - Out now on Steam!

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Mechadon
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Supplice - Out now on Steam!

Post by Mechadon »

Image

Supplice is a brand-new FPS game being created for GZDoom. It is heavily inspired by Doom and other retro first person shooters from that era.

For those unaware, Supplice started out life as a Boom-compatible Doom project sometime in 2009. Since then it has changed forms many times, from a simple megawad projects, to a total conversion, and finally to a fully-fledged original game.

We're on Steam now! Head on over and add it to your wish-list, it would really help us out :D

You can also check us out on our Twitter and Facebook pages.

Here's what's planned so far:
  • A full-length campaign split into 6 distinct episodes, each representing a different setting and theme. Every map will be filled with things to kill, hazards to avoid, items to grab, and secrets to find.
  • An original story told through gameplay, environmental set-pieces, intermission animations, and secret terminals.
  • An arsenal of 10 new, highly destructive weapons, brought to you by PillowBlaster. Each weapon has primary and alternate firing modes.
  • Tons of items, power-ups, and gadgets to aid you in combat.
  • A legion of biomechanical beasts, grotesque creatures, and ethereal nightmares that you'll have to contend with.
  • A beautiful new set of artwork that will paint the entire game, courtesy of Cage.
  • An original soundtrack crafted by Jimmy, with a special arranged version produced by esselfortium.
  • A vibrant soundscape crafted by Bouncy, allowing us to bring maps to life with ambient effects, powerful weaponry, and otherworldly abominations.
  • Possible extra features
    • A modding resource pack that will contain all of the assets that you need to make your own maps and mods.
    • An extra 2 episodes, planned as DLC, if things go well. This would likely include 1 new weapon, new monsters, and maybe a few extras.
    • Extra game modes, such as Deathmatch, could be possible at a later date.
Dev Team:
  • Mechadon: Project leader/organizer, mapper, and I've done a bit of graphic and coding work too.
  • Cage: Main graphic and sprite artist. He's also helping out with project planning, running social media, and is tackling the business-side of things.
  • Jimmy: Musical wizard, mapper, and helpful person/good friend. He’s been with the project since the beginning.
  • esselfortium: Another super talented musician, she's working with Jimmy to create the arranged version of the soundtrack.
  • Pillowblaster: DECORATE and coding maestro, responsible for making things go BOOM!
  • Bouncy: Sound effects craftsmen, he has also contributed a lot to the story and lore of the world in Supplice.
  • Xaser: Resident GZDoom expert and all-around extra helpful guy.
Screenshots:
ImageImageImage
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ImageImage

An album of older screenshots can be found HERE!

If you have any questions or comments, please feel free to leave a post!
Last edited by Mechadon on Thu Apr 06, 2023 2:47 pm, edited 20 times in total.
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Springy
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Re: [WIP] Supplice

Post by Springy »

Good to see this still being worked on, amazing shots as always Mech. If you need help with testing in the future I can if you want.
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Nightfall
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Re: [WIP] Supplice

Post by Nightfall »

I really dig how that blue looks. The textures look amazing and the architechture is the usual brilliance. :)
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Blox
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Re: [WIP] Supplice

Post by Blox »

stop hacking god damn it
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Mechadon
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Re: [WIP] Supplice

Post by Mechadon »

Thanks for the positive comments guys :D. I would have had this out much earlier than this, but I went sort of crazy on my concept map. It's not entirely my fault though, Cage's textures were too much fun to work with.

@Springy: I will definitely keep you in mind for testing! Hopefully we'll start some mapping soon.

@Nightfall: Glad you like the blues, that was the first range I edited when tweaking the palette. I was shooting for Quake-style blues and I guess it's pretty close. We've got new greens, more yellows to work with, and a bunch of other palette changes to make everything look just a bit more colorful but contrasted.
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Enjay
 
 
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Re: [WIP] Supplice

Post by Enjay »

Oooh, very nice looking. Very nice indeed. :yup:
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wildweasel
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Re: [WIP] Supplice

Post by wildweasel »

This is beautiful! Cage's work on the weapon sprite is especially amazing (is it animated yet? I drool at the possibility!).
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Mechadon
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Re: [WIP] Supplice

Post by Mechadon »

Yup, it's animated and pretty much complete at this point. I'm not sure if he is going to edit it further but I'm really happy with it as it is. I can't wait to see how he does the rest of the weapons :)

By the way, that weapon is a faster firing rifle which replaces the Pistol. It behaves more like a slower firing Chaingun.
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esselfortium
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Re: [WIP] Supplice

Post by esselfortium »

Seriously cool bears :)

The texture set looks really yummy, and for example maps these look pretty involved!

A couple things that stood out to me as odd:
- The grass should probably just be using the desaturated greens, as the bright teal highlights look rather unnatural and "lol paletted graphics"
- With all the custom textures you have in this, I was really surprised to see the IWAD-stock UAC shawn texture :P
- The colormapping seems off in some textures, like the orange pixels here. I'm assuming you guys did something similar to BTSX's palette/colormap to make stuff like lava and orange lights fade more seamlessly in the dark, but as a side effect of it, orange on regular walls and stuff ends up glowing in rather glitchy-looking ways. Might have to color-remap those textures to switch the oranges for similar tans.

Also, I have no idea if you have room in the palette for it, but some sort of orangey-magenta range could complement the teal greens really well, a la Retroblazer. I kept expecting to see something like it in there :P
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Nash
 
 
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Re: [WIP] Supplice

Post by Nash »

I'd forgotten how beautiful maps in the software renderer can look. :') Ten thumbs up! Awesome stuff! Can't wait to play these maps.
Estopolis
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Re: [WIP] Supplice

Post by Estopolis »

Great screenshots and amazing spritework.

Will all weapons end up with new sprites or just the tweaked ones?
Either way, looking forward to this.
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scalliano
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Re: [WIP] Supplice

Post by scalliano »

mmm...cyan...
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SamVision
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Re: [WIP] Supplice

Post by SamVision »

The blues are a good break from the browns and greens.
Scuba Steve
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Re: [WIP] Supplice

Post by Scuba Steve »

Holy shit, this is amazing. Where did this project come from?

Pre-posting in the 2013 Cacowards thread.
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Nightfall
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Re: [WIP] Supplice

Post by Nightfall »

Mechadon wrote:Although unbeknownst to you, it is already far, far too late.
I just thought... how is it unbeknownst to me that it's too late if you're telling it to me right here in this thread? o_O

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