[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)

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StrikerMan780
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu

Post by StrikerMan780 »

Cage wrote:I've posted versions with standard hands on page 3, here they are again:
Image
Hate to bump an old thread, but could these be re-done with Doom 64 gloves? (Also, with hands on the frames for the Shotgun/SSG Recoils)
Gez
 
 
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu

Post by Gez »

Look in this thread's very first post.
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StrikerMan780
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu

Post by StrikerMan780 »

Gez wrote:Look in this thread's very first post.
I'm referring to the shotgun idle frame & recoil, and the SSG(if one could be made).
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southpark2010
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu

Post by southpark2010 »

I've tried to make the idle frame for the Shotgun, but it looked terrible at the end, could never get the glove's colour to match. It'll be cool if someone could make it though.
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insightguy
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu

Post by insightguy »

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Kaal979
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu

Post by Kaal979 »

Heres a single wad with working reloadable d64 shotgun in the pack!
http://www.mediafire.com/download.php?qgtty202sp5r1ld
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StrikerMan780
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu

Post by StrikerMan780 »

Thanks, that should be enough for me to splice together the rest of the frames.
Kaal979 wrote:Heres a single wad with working reloadable d64 shotgun in the pack!
http://www.mediafire.com/download.php?qgtty202sp5r1ld
Checked that one out, but, it was palette raped.

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