mckracken wrote:i dont like the HUD at all.
and is there no way to get rid of it completely? (black lines visor)
Well for right now you can use hud_althud 1 if you really dislike the current HUD.
mckracken wrote:i dont like the HUD at all.
and is there no way to get rid of it completely? (black lines visor)
Spoiler:
Spoiler:
Spoiler:
mckracken wrote:(the bfg "tail" looked a bit odd in 1.4 - also the plasma ball could use some of that eye candy. like a flare effect etc.)
Ænima wrote:Improved blood decals!
No, they're not from Brutal Doom. They're from Meat Fortress 2. A million thanks to Zombieguy for ripping them!
Djiel wrote:Gave this a go, just finished map16. I like this, the remade maps are generally well done and provide a nice new approach to the classics. The updated weapons feel nice as well.
There was however, 1 major frustration for me.. the doors. Their closing times to be more precise. What is up with that? Their almost instant closing is highly annoying in my opinion.
Djiel wrote:Also found 1 minor "bug", some times when you kill a baron, the bottom half on the floor gets the color from a knight. Not sure what causes this, but happened to me at least with using the rocket launcher.
Steve1664 wrote:Now that Zandronum's become Skulltag's successor, does that mean this works in that? Is it ZDoom compatable?
Ænima wrote:Alright, I'll see what we can do about those. Do you remember what maps that happened to you on, specifically? If you tell me which door it was, specifically, I can get right to fixing it.
-Ghost- wrote:I've actually recently been playing your Mercs addon for this and I just wanted to add that it's a fun mod in its own right. Is that up for an update soon as well?
Djiel wrote:Ænima wrote:Alright, I'll see what we can do about those. Do you remember what maps that happened to you on, specifically? If you tell me which door it was, specifically, I can get right to fixing it.
Basicly all of them![]()
It's nothing gamebreaking, I just find it annoying. It ruins combat flow by having to re-open doors constantly.
RikohZX wrote:
I, uh, seem to be having a problem here.
So far as I can tell, this is a Super Skulltag Lite file according to Skulltag, and despite RC4 working fine with Zandronum for me (with the skulltag pk3s on-hand), this file isn't.
Did the files get switched up accidentally?
Users browsing this forum: Baskiabo, VitSm and 12 guests