Here a few great artworks to silence your dissatifaction:



Kaal979 wrote:Imo the best skin to play the D64MonsterReplace with!
This file is tricky - since it completely replaces the original
DoomGuy even CoopMarines (included) have their appearance.
Kaal979 wrote:But after all i saw these weaps have the original Quake2
bug from PC - no muzzleflashes but i wanna try them tho.
Medikritz wrote:... But it's not a bug in any form. They were just never given muzzleflashes, period.
Medikritz wrote:Kaal979 wrote:And as for your Quake weapons "conversion", there's an ancient Samsara-like Generations Arena wad floating around somewhere that has 1:1 replications of Q1, Q2, and Wolf3D weapons for DM use (3d models and all). Unfortunately, this not only means someone's already done a Quake 1/2 to Doom conversion, they've done it perfectly.
leileilol wrote:Medikritz wrote:... But it's not a bug in any form. They were just never given muzzleflashes, period.
Don't say never. There's muzzleflashes painted in some of their skins. They most likely took them out when Carmack implemented model frame interpolation since the method they usually used to show them involved moving the flash to the back of the model in front of the barrel which made for some dumb animation. (why they haven't considered growing the flash from small to big in front of the barrel is anyone's guess). There was also the issue of fullbright colors - they weren't implemented in Quake2 period, so they couldn't make their muzzleflash glow if they wanted so they resorted to representing it by a colored dynamic light.
Kaal979 wrote:I guess the guy means stuffs for the doomsday 3d remake
engine or something - no true comparsion to my ranger wad.
Spoiler: Screens
Spoiler: Link
Kaal979 wrote:But this is a ZDoom forum - you are better advised
to visit a doomsday or skulltag forum or such then.
Return to Abandoned/Dead Projects
Users browsing this forum: No registered users and 2 guests