[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
This is neat! It's like the guy who had to control the UAC's captured specimens.
But the body is somehow "muscular", I don't know. o.õ
But the body is somehow "muscular", I don't know. o.õ
Re: [SPRITES] Spriting Carnival!!
He does look a bit muscular but its a cool idea.
Re: [SPRITES] Spriting Carnival!!
Put it down to the bulkiness of the hazmat suit, though I do intend to do something about the torso.
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Re: [SPRITES] Spriting Carnival!!
his name is General Roasterock.
combined sprite of pyro cannon zombie, spear resurrection weapons, wolfenstein 3d hat, and custom helmet.
he can fire all part of launchers.
and i'm really don't want to think about his attack's damage does.
i feel creepy, and yes. i am the maniac.
a korean maniac.
Re: [SPRITES] Spriting Carnival!!
sweet jesus.... a rocket launcher ON HIS LEG??!!
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Re: [SPRITES] Spriting Carnival!!
Please choose
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- or this?
- single barrel 2.png (3.96 KiB) Viewed 949 times
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- this?
- single barrel.png (4.22 KiB) Viewed 949 times
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Re: [SPRITES] Spriting Carnival!!
i choose the second one.insightguy wrote:Please choose
for big and good detail.
Re: [SPRITES] Spriting Carnival!!
Very neat idea, it deserves a DECORATE and to be submitted to Realm667.Captain J wrote:General Roasterock
2nd one because it has better shading. First one looks unfinished.insightguy wrote:Please choose
The project is a Doom 64 project, right? So if you are using the other 2 shotguns, incorporate this one to where you could switch to all 3 shotguns, and see if it fits with the rest of the weapons that way (sometimes the editor view doesn't work as good).
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Re: [SPRITES] Spriting Carnival!!
nah... it's just massed up with paint.gerolf wrote:Very neat idea, it deserves a DECORATE and to be submitted to Realm667.
and i don't know how to make monsters.
unless sound editting and sprite edittings.
Re: [SPRITES] Spriting Carnival!!
The second shotgun is better because the barrel itself actually looks thicker and more believable due to the interesting perspective of it. (It's a straight line, yet it doesn't look straight. Go on, tell me that isn't interesting!)
But for asdfdsroierarjasoe's sake, get rid of that humongous hand to the left. I've done this way too many times already:
But for asdfdsroierarjasoe's sake, get rid of that humongous hand to the left. I've done this way too many times already:
Re: [SPRITES] Spriting Carnival!!
This is completely and totally awesome in a very Borderlands-y sort of way. I can definitely see this guy being a Bandit boss a la Captain Flynt.Captain J wrote:General Roasterock.
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Re: [SPRITES] Spriting Carnival!!
^ Same !Xaser wrote:This is completely and totally awesome in a very Borderlands-y sort of way. I can definitely see this guy being a Bandit boss a la Captain Flynt.Captain J wrote:General Roasterock.
Re: [SPRITES] Spriting Carnival!!
Both seem incredibly small compared to the size of the hand.insightguy wrote:Please choose
Re: [SPRITES] Spriting Carnival!!
Bit more progress. Not looking forward to doing the helmet for the pain/death frames:
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- SCZPlineupx2.png (6.4 KiB) Viewed 824 times
Re: [SPRITES] Spriting Carnival!!
How come all of the enemy sprites you make, always have white clothes?