[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

This is neat! It's like the guy who had to control the UAC's captured specimens.

But the body is somehow "muscular", I don't know. o.õ
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

He does look a bit muscular but its a cool idea.
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Put it down to the bulkiness of the hazmat suit, though I do intend to do something about the torso.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

roasterock is ready to roast.
roasterock is ready to roast.
sorry for dirty quality.
sorry for dirty quality.
제목 없음.PNG (9.03 KiB) Viewed 989 times
1 year before, i made some weird monster sprite.
his name is General Roasterock.
combined sprite of pyro cannon zombie, spear resurrection weapons, wolfenstein 3d hat, and custom helmet.
he can fire all part of launchers.
and i'm really don't want to think about his attack's damage does.
i feel creepy, and yes. i am the maniac.

a korean maniac.
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Virtue
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Re: [SPRITES] Spriting Carnival!!

Post by Virtue »

sweet jesus.... a rocket launcher ON HIS LEG??!!
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insightguy
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Re: [SPRITES] Spriting Carnival!!

Post by insightguy »

Please choose
Attachments
or this?
or this?
single barrel 2.png (3.96 KiB) Viewed 949 times
this?
this?
single barrel.png (4.22 KiB) Viewed 949 times
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

insightguy wrote:Please choose
i choose the second one.
for big and good detail.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Captain J wrote:General Roasterock
Very neat idea, it deserves a DECORATE and to be submitted to Realm667.
insightguy wrote:Please choose
2nd one because it has better shading. First one looks unfinished.

The project is a Doom 64 project, right? So if you are using the other 2 shotguns, incorporate this one to where you could switch to all 3 shotguns, and see if it fits with the rest of the weapons that way (sometimes the editor view doesn't work as good).
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

gerolf wrote:Very neat idea, it deserves a DECORATE and to be submitted to Realm667.
nah... it's just massed up with paint.
and i don't know how to make monsters.
unless sound editting and sprite edittings.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

The second shotgun is better because the barrel itself actually looks thicker and more believable due to the interesting perspective of it. (It's a straight line, yet it doesn't look straight. Go on, tell me that isn't interesting!)

But for asdfdsroierarjasoe's sake, get rid of that humongous hand to the left. I've done this way too many times already:
Image
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

Captain J wrote:General Roasterock.
This is completely and totally awesome in a very Borderlands-y sort of way. I can definitely see this guy being a Bandit boss a la Captain Flynt. :P
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Xaser wrote:
Captain J wrote:General Roasterock.
This is completely and totally awesome in a very Borderlands-y sort of way. I can definitely see this guy being a Bandit boss a la Captain Flynt. :P
^ Same !
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SamVision
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Re: [SPRITES] Spriting Carnival!!

Post by SamVision »

insightguy wrote:Please choose
Both seem incredibly small compared to the size of the hand.
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Bit more progress. Not looking forward to doing the helmet for the pain/death frames:
Attachments
SCZPlineupx2.png
SCZPlineupx2.png (6.4 KiB) Viewed 824 times
Zombieguy
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Re: [SPRITES] Spriting Carnival!!

Post by Zombieguy »

How come all of the enemy sprites you make, always have white clothes?
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