I will love to use those resources
[Resource] Obscure Games & Acknex Resources *REUPLOAD*
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
Naitguolf
- Posts: 502
- Joined: Wed Mar 17, 2004 6:16 pm
- Location: London
Re: [Project] Obscure FPS Resources
If request can be accepted.... Please, Zero Tolerance (and second part Beyond Zero Tolerance) http://www.youtube.com/watch?v=Z2OsH4ZuAlI
I will love to use those resources
(And recreate the game btw)
I will love to use those resources
-
timmyr0x0r
- Posts: 200
- Joined: Sat Mar 27, 2010 5:37 am
Re: [Project] Obscure FPS Resources
Could someone reupload the Distruptor weapon sprites sheet please?
-
NickPerrin
- Posts: 47
- Joined: Thu Apr 12, 2012 1:13 pm
Re: [Project] Obscure FPS Resources
This looks great - I'm going to echo this post. It looks from the screenshots that the interiors are static graphics with overlays, and I could use some of those. Anyone have an idea how to get these graphics? Finding the game itself is already a challenge.Snarboo wrote:Does anyone have any experience with Shattered Steel? It's a mecha game by Bioware and it has great cockpit graphics and weaponry.
EDIT: Nevermind, GOG has Shattered Steel. Going to see what I can do with it.
-
TheLightBad96
- Posts: 438
- Joined: Tue May 08, 2012 12:59 am
- Location: Jonathan Crimson pleased to make your acquaintance.
Re: [Project] Obscure FPS Resources
thank you to whoever ripped these sprites/resources
i owned at least half of these games when i was younger
i owned at least half of these games when i was younger
-
Duducrazy
- Posts: 600
- Joined: Sat Aug 21, 2004 6:16 pm
Re: [Project] Obscure FPS Resources
i just bought the original box copy in nice condition a few weeks ago.NickPerrin wrote:This looks great - I'm going to echo this post. It looks from the screenshots that the interiors are static graphics with overlays, and I could use some of those. Anyone have an idea how to get these graphics? Finding the game itself is already a challenge.Snarboo wrote:Does anyone have any experience with Shattered Steel? It's a mecha game by Bioware and it has great cockpit graphics and weaponry.
EDIT: Nevermind, GOG has Shattered Steel. Going to see what I can do with it.
-
RV-007
- Posts: 1501
- Joined: Fri Sep 02, 2011 9:00 pm
- Location: Dying w/ civilization or living after it
Re: [Project] Obscure FPS Resources
Can anyone rip Cybermage's monster sprites? I doubt that anyone did this yet. I look forward to see the gemna and zombie ready for doom.
-
NeuralStunner
-

- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [Project] Obscure FPS Resources
One of Weasel's videos investigated a terrible old game called "Fortress of Dr. Radiaki". (I think I spelled that right...) I recall it actually having pretty decent katana and baseball bat sprites. Would you be able to figure out the graphic format for this thing and pull the weapons out?
-
Tristan885
- Posts: 117
- Joined: Tue Sep 04, 2012 6:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Canada, Québec
Re: [Project] Obscure FPS Resources
Well, (about the Fortress of Dr. Radiaki) I got to do in DOSBox screenshot rip carefully of it with the trick I always do for easy rip. Here's the frames for the baseball bat.

I included the weapon logo from the HUD if you wanted it.
I also got the swing attack sound if you want it: BaseBall Bat Swing Attack
I ripped the sound using Audacity and importing it's sounds.iff file as raw and set it to the right pitch of 11025 Hz, Unsigned 8 bit PCM, no endianness and Mono. (Telling this if others have the game and want to rip the sounds of it.)
I will try and get the katana weapon sprite frames if I get to find it.
Edit: Here is the katana:
The swing attack sound of the katana is the same of the baseball bat.
I included the weapon logo from the HUD if you wanted it.
I also got the swing attack sound if you want it: BaseBall Bat Swing Attack
I ripped the sound using Audacity and importing it's sounds.iff file as raw and set it to the right pitch of 11025 Hz, Unsigned 8 bit PCM, no endianness and Mono. (Telling this if others have the game and want to rip the sounds of it.)
I will try and get the katana weapon sprite frames if I get to find it.
Edit: Here is the katana:
The swing attack sound of the katana is the same of the baseball bat.
-
wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [Project] Obscure FPS Resources
Isn't there a "full screen" key in the game, though? I can never remember what it is.
-
Tristan885
- Posts: 117
- Joined: Tue Sep 04, 2012 6:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Canada, Québec
Re: [Project] Obscure FPS Resources
That's exactly what I thought after ripping those. I'll re-verify tomorrow if I can set the screen to fullscreen. If there's one and the sprite larger, I'll rip them again for the full size.wildweasel wrote:Isn't there a "full screen" key in the game, though? I can never remember what it is.
-
NeuralStunner
-

- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [Project] Obscure FPS Resources
Hey, that's pretty cool! Thanks! 
-
Tristan885
- Posts: 117
- Joined: Tue Sep 04, 2012 6:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Canada, Québec
Re: [Project] Obscure FPS Resources
Wait, I actually found the fullscreen button that wildweasel was talking about. And yes, I didn't rip the full sprite. I will rip the sprites again with it's full bottom sprite so they are much better.NeuralStunner wrote:Hey, that's pretty cool! Thanks!
The button is "i" for fullscreen.
Here the full sprite rip of the Baseball Bat (it had more frames hidden behind the HUD bar
Just fixed the sheet, there was a frame that I missed but just added it.
Doing the katana now.
Here's the full sprite rip of the Katana:
-
NeuralStunner
-

- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [Project] Obscure FPS Resources
Awesome! I think these will see some good use. 
-
Tristan885
- Posts: 117
- Joined: Tue Sep 04, 2012 6:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Canada, Québec
Re: [Project] Obscure FPS Resources
I wonder if anyone still have the resource of this Bram Stoker's Dracula game since the mediafire link is dead. I need those for something.
Otherwise I don't know which data files he meant of changing to do the screencap for ripping the sprites from the game screen...
Otherwise I don't know which data files he meant of changing to do the screencap for ripping the sprites from the game screen...
-
Zer0
- Posts: 14
- Joined: Mon Feb 08, 2010 10:37 pm