Super Skulltag v1.4, back from the dead with RC6!

Projects that alter game functions but do not include new maps belong here.
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mckracken
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by mckracken »

thanks. i tried level warp but i think that doesnt work in sst, so i never saw them. :)
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Ænima
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ænima »

mckracken wrote:thanks. i tried level warp but i think that doesnt work in sst, so i never saw them. :)
Well yeah obviously IDCLEV doesn't apply to the remake maps (because their lump names are different). But if you want to skip to a particular map, go to the console and type "map SSTMAPXX" with XX being the two-digit map number. It corresponds to the original Doom2 map numbers. Like, the remake of "Downtown" (doom2 MAP13) is SSTMAP13.


Should be pretty straightforward. ;]
mckracken
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by mckracken »

do you think it would be much work to replace the plasma from sst with the one from BD? (same for the monsters)
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Ænima
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ænima »

I'm not gonna copy+paste from Brutal Doom ...
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Ghostbreed
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ghostbreed »

Thanks.
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Ænima
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ænima »

Image
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Armaetus
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Armaetus »

Since Skulltag has become defunct as a source port, does this mean you will change the project name (IE Super Zandronum? :p)
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Ænima
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ænima »

Mr. Chris wrote:Since Skulltag has become defunct as a source port, does this mean you will change the project name (IE Super Zandronum? :p)
Lol. That's probably the 10th time that's been asked. (I should make an FAQ section. :p)


No, I probably won't change the name for a few reasons.

1.) People are used to "Super Skulltag". Plus it's easier to remember because it's an illiteration! ;p
2.) It continues in "the spirit" of Skulltag mapping. Many of the maps are also in Skulltag format (most of them were made before UDMF was supported in Skulltag).
3.) It still relies on skulltag_actors.pk3 and skulltag_data.pk3 anyways. Keeping the original name would make this more obvious to new users.
4.) All of the map names start with "SST_____" and i don't feel like going through them and changing them all to "SZD___". ;p
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Ghostbreed
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ghostbreed »

You should really remove that FEAR2-like HUD.
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Ænima
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ænima »

Ghostbreed wrote:You should really remove that FEAR2-like HUD.
I plan to. Not sure if you saw in the Zandronum thread, but Alienwolve and I are working on a new HUD together which will be more simplistic and will use the helmet visor itself. We'll still include the old HUD but it won't be the default.
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Ghostbreed
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ghostbreed »

Sorry, no, don't check Zandronum forums that often. But that sounds great :D
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Ænima
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ænima »

Update:

The next version will include female zombies! 1 out of 8 zombies are female. This goes for all zombie types (grunt, sergeant, chaingunner, SSG guy). Females are faster and attack more often, but have less HP.
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Ghostbreed
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by Ghostbreed »

They should've more HP actually. You know that females can live longer than males, right? ;)
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SamVision
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Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by SamVision »

What I don't really like about the HUD is the Soldier of Fortune loading bar ammo counter. It just doesn't look right.
mckracken
Posts: 132
Joined: Tue Aug 14, 2012 12:33 pm

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

Post by mckracken »

i dont like the HUD at all.
and is there no way to get rid of it completely? (black lines visor)

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