My Old Marathon TC

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Gamenerd64
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Joined: Mon Sep 17, 2012 6:35 pm

Re: My Old Marathon TC

Post by Gamenerd64 »

Oddly enough there's no mention of this second unused Headless anywhere that I know of, Poisonous Headless maybe?
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President People
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Joined: Sat Apr 28, 2012 10:40 am

Re: My Old Marathon TC

Post by President People »

Gamenerd64 wrote:Oddly enough there's no mention of this second unused Headless anywhere that I know of, Poisonous Headless maybe?
I honestly don't know. There's a Pathways Story Page, maybe you could ask on their forum.

As for the mod in this topic, it's quite neat. I don't care for the multiple triggers being separate weapons, or alt-fire reloading, but the levels still capture the Marathon feel rather well. One thing I really liked about this was that the level music starts playing with the chapter screens and their sound. Even though Marathon never did this, it sounded cool. I also like the representation of the Marathon Alpha weapons.


A couple links in case you pick this back up:

Marathon Story Page. You probably know, but just in case. :P

Marathon Alpha and Beta Shapes files. Some neat tidbits in here. (Ripped by Hopper, who also ripped those PiD shapes) Maybe you can have those retro levels after all. :)
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Gamenerd64
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Re: My Old Marathon TC

Post by Gamenerd64 »

Wow thanks, now I can port the original textures over instead of the M1A1 remake textures.

EDIT: Also a little something to go with the PiD Shapes: https://dl.dropbox.com/u/8146245/PiD%20Sounds.zip
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RV-007
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Re: My Old Marathon TC

Post by RV-007 »

Is there information on the name and resource used by PiD's monster database? I don't even know their names.
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Gamenerd64
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Re: My Old Marathon TC

Post by Gamenerd64 »

Gamenerd64 wrote:Their correct names are (in the order they appear in the archive) Nightmare, Headless, Phantasm, Ghoul, Zombie, Shocking Sphere, Greed, Malice, Deceit, Ooze, Wraith, Sentinel, and Skitter.
I told you the names already...
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RV-007
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Re: My Old Marathon TC

Post by RV-007 »

Ok, thanks. Is there a windows version of PiD scenario? I noticed that there is a lot of scenarios for Mac, but hardly for Windows.
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Gamenerd64
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Re: My Old Marathon TC

Post by Gamenerd64 »

There is no windows version of PiD that I know of, the only way to play is on a Mac Emulator such as BasiliskII (which I used to play the game :D)
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RV-007
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Re: My Old Marathon TC

Post by RV-007 »

Offtopic:
Speaking of emulation, was anyone able to extract audio files from both RED and EVIL scenarios? I was not able to do this w/ ShapeFusion for some reason. If anyone can do this, please provide access to the resources. Credit will be provided to my custom marathon monsters project.
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Neonspider
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Re: My Old Marathon TC

Post by Neonspider »

Just thought you may want to know that the link is broken now...

EDIT: Any chance someone could continue this TC? I was creating a map pack similar, to, but not exactly the same as M1's levels, and would I be able to use your terminal conversations as a template for more?
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Gamenerd64
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Re: My Old Marathon TC

Post by Gamenerd64 »

Sorry about the link, it must've disappeared from my dropbox last time I did a little clean up. Try it again now.
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RV-007
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Re: My Old Marathon TC

Post by RV-007 »

Hey, the DIALOGUE script seems 2 lose its PnUp + PnDn functions? Looks like DIALOGUE script == reverting 2 the olde Strife format. If so, @ least allow 1 choice 2 read the previous message pages.

e.g.
Spoiler:
Last edited by RV-007 on Tue Feb 04, 2014 1:07 am, edited 2 times in total.
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Gamenerd64
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Re: My Old Marathon TC

Post by Gamenerd64 »

I am still new to the KSSC utility and the syntax used. But this will be the first issue I look into if I ever decide to revive this project. I know how much of a pain it is and I whole-heartedly regret making them like that.

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