The Thing Thing wrote:i was sort of wondering with the rpg element in the mod can your character level up to like enhance the base attributes ( max health, max armor, max ammo capacity, accuracy, ect).
While things are bound to change between now and the demo, the skills are currently:
+10% damage with any melee attack, including weapon bashes, per level.
+10% firing rate and accuracy with Pistols per level.
+10% firing rate and accuracy with Rifles and Shotguns per level.
Energy Weapon Mastery:
+20% damage with energy weapons per level.
Heavy Weapon Mastery:
+10% firing rate and damage with heavy weapons per level.
Here's where you were probably looking for base stats:
+5 to maximum hit points per level. (Base is 50)
+10% faster regeneration rate and +1 to minimum regeneration health per level. (Base rate is relative to game skill level. HMP has +1 HP/2sec., minimum health is 10.*)
+5% to movement speed per level. (base is 75% of Doom. The way the numbers will add up, Level V will bring it CLOSE to Doom.)
+5% extra flight stamina per level. (base is 300 tics, or 8.57 seconds.)
+10% faster reloading speed per level. (Variable based on weapon of course. Also, Reloading is not in yet, but planned.)
As for ammo capacity, it, too, is upgradeable, but not with skill points. That's done with item pickups. Check out screenshot 2 of MAP06, the shop; the middle row is each of the capacity-increasing items, or Extenders.
Armor capacity will not be touched. 99 is the hard limit.
* Minimum Regeneration health is also
upgradeable with the Jolt Injector powerup, by 1, which also brings your current health up to 80.