Special Operations: Action Tactical mod [Beta 2 Release!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
So right now, none of my weapons actually have the Gunflash states on them. Would it look weird if I added them onto the guns? I tested it with the pistol and the MP5K, and it looks really distracting especially if you play in dark levels.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Hmmm... Can you hook us up with a video demonstration?
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Not sure if the lighting is too harsh with the gunfire. The frame isn't as choppy though in the video.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
It doesn't look bad. And it should look better for OpenGL users.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Make a perk system and this mod will be better.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Fixed that for you.commander wrote:Make a perk system and this mod will be a shameless rip-off of an over-hyped FPS series.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Perks? No thanks. I've only got 2 useable items planned so far:
1. Portable Stimpack
2. Portable Ammo Satchel
1. Portable Stimpack
2. Portable Ammo Satchel
yeah, you're right. It looks a lot better in GZDoom.Zombieguy wrote:It doesn't look bad. And it should look better for OpenGL users.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Portable Stimpacks/Ammo Satchels sound like a good idea.
So, is it settled, then?lizardcommando wrote:yeah, you're right. It looks a lot better in GZDoom.Zombieguy wrote:It doesn't look bad. And it should look better for OpenGL users.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Most likely. I still want to retain compatibility for ZDoom though.
Anyways, I've got a slight progress update. I'm about 50% finished with the walking animation for the Player 1 sprites. I don't remember who made the original version of the sprites. If someone could tell me who made them? He was originally carrying the Strife SMG and had the Shotgun Zombieman head.
Anyways, I'm replacing the shotgun zombieman head with the Strife peasant head because I like his head rather than the one that's being used right now. It matches the voices I recorded with his IMO. I'm also giving the player the Doomguy assault rifle instead of the SMG. On top of that, I'm also getting rid of that weird techno-bracelet thing and the shoulder pads to make him look more like a modern day soldier. That's what's taking up so much time.
I'm about to start making the useable ammo satchel and stimpack. However, I'm having a hard time figuring out what to replace the current Doom items with them.
Anyways, I've got a slight progress update. I'm about 50% finished with the walking animation for the Player 1 sprites. I don't remember who made the original version of the sprites. If someone could tell me who made them? He was originally carrying the Strife SMG and had the Shotgun Zombieman head.
Anyways, I'm replacing the shotgun zombieman head with the Strife peasant head because I like his head rather than the one that's being used right now. It matches the voices I recorded with his IMO. I'm also giving the player the Doomguy assault rifle instead of the SMG. On top of that, I'm also getting rid of that weird techno-bracelet thing and the shoulder pads to make him look more like a modern day soldier. That's what's taking up so much time.
I'm about to start making the useable ammo satchel and stimpack. However, I'm having a hard time figuring out what to replace the current Doom items with them.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Are you going to add reloading or keep the vanilla Doom system for this?
You could make backpack spawns alternate between ammo satchels and backpacks, since they've got a similar purpose. Stimpacks I'm not sure, how much healing are we talking per use?
You could make backpack spawns alternate between ammo satchels and backpacks, since they've got a similar purpose. Stimpacks I'm not sure, how much healing are we talking per use?
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
I don't think so. He doesn't have any reloading sprites, so he'd have to use his last resort as just simply using a GoldenEye reloading style. And that wouldn't be worth it. Besides, I think he wants this project to be somewhat simple.-Ghost- wrote:Are you going to add reloading or keep the vanilla Doom system for this?
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
It would be cool to have reloading one day, but that's not on my priority list right now. I have to make the player 1 and 2 sprites and record their voices, replace the recon marine with a different enemy, design a new HUD, and of course implement the voice feature which is really supposed to be one of the highlights of the mod.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
I would add a little more lit for every gun fire :=)lizardcommando wrote:
Not sure if the lighting is too harsh with the gunfire. The frame isn't as choppy though in the video.
PLaese, may you change the soun of the firing pistol? and add a reloading animation for the pistol?
something like this:
And add bullet ricochet?
please.....
THANKS FOR THE MOD!!!
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
Uh... your link doesn't Also, I probably won't be adding in ricochet sounds. Glad you like the mod so far though.
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Re: Special Operations: Action Tactical mod [Beta 2 Release!
sound for firing pistol (correct!)lizardcommando wrote:Uh... your link doesn't Also, I probably won't be adding in ricochet sounds. Glad you like the mod so far though.
as for ricochet uh, hope deis last......?
over and out!