Beyond Reality! v1.7 YEH

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Darsycho
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Re: [WIP] Beyond Reality - [3 Map demo released]

Post by Darsycho »

Almost done with the 6 map version.
Last edited by Darsycho on Fri Aug 17, 2012 9:11 pm, edited 1 time in total.
Zombieguy
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Re: [WIP] Beyond Reality - [3 Map demo released]

Post by Zombieguy »

So, how many maps will the final version include?
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Darsycho
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Re: [WIP] Beyond Reality - [3 Map demo released]

Post by Darsycho »

Zombieguy wrote:So, how many maps will the final version include?
16.
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hugoroy
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Re: [WIP] Beyond Reality - [3 Map demo released]

Post by hugoroy »

I really love this WAD, it's tons of fun to play through and the odd shit makes it all the more enjoyable
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Darsycho
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Darsycho »

WAZAP.
So here it is, The 6 map demo!
Spoiler: fcjkvgujhbkdt screenshots.
Spoiler: Changes so far, be sure to read this:
http://www.mediafire.com/?cdji28xor929cw8

hugoroy wrote:I really love this WAD, it's tons of fun to play through and the odd shit makes it all the more enjoyable
I find it a bit strange how nobody posts in this thread for a week, then somebody does post a few minutes before I decide to. o_o
Last edited by Darsycho on Wed Aug 22, 2012 11:32 am, edited 1 time in total.
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Darsycho
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Darsycho »

Spoiler:
You can't trust anything. :P

Also, the next version I'll release will have no new maps, I'm going to get to tweaking the map01-06 first, so I'll need some suggestions and criticism =P

So go ahead and list what you liked and disliked when you try it.
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NovaDragon
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by NovaDragon »

Hey there, tried out the 6 demo release and I did have a blast!
I do have to agree that ammo especially in the first 3 levels is somewhat tight. You do have alot but usually half
way through the maps I was running low on all the types. However I was also able to run back after everything was
dead and refill majority of the ammo so its not really an issue. The difficulty is tough. I play on Ultra Violence and
a continued play through (no pistol starts) and I am constantly running fairly low on health and armor but there is always
enough to keep you going without making it impossible. This is how I like the gameplay,tough but manageable as long
as your careful and use tactics. Also props for using the Maephisto the way you did.

If I had a complaint it would be about map 6. The first is lowering the wall to get the red keycard. The right teleporter is not that bad but the left one is a bit overkill the first time entering it. With the boss directly in front of you, most people will run and hide inside the crates. The only thing that will do is get you killed because of the strong enemies inside of the crate area. Once you figure it out its not bad but most people will get killed there at least once. The other part of the map is the segment in which you need to run acrossed the lava with the flame jets and the lava walls. I have no idea how you can survive that but I died halfway through and my health drained from literally 100-0 in about 3 seconds and that was with me jumping to avoid the floor damage. That to me should be toned down or at least given a suit to avoid the floor damage and there is still enough to worry about. Never made it any further than that.

That aside I had alot of fun with this demo and this will be one of the more highly anticipated releases down the road at least in my opinion. Keep up the great work and cannot wait to see more from you =D
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lizardcommando
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by lizardcommando »

I just played the demo and all I gotta say is that it was pretty fun. interesting maps, although I hated those stupid flame jet things. The new monsters were interesting. I can't wait to see the full version of this map.
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Tapwave
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Tapwave »

Oh my god this is glorious.
Zombieguy
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Zombieguy »

Somehow, I knew you would find your way here eventually, terranova.

Anyway. Yeah, what terranova said. :)
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Tapwave
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Tapwave »

Zombieguy wrote:Somehow, I knew you would find your way here eventually, terranova.
Wha? Why?

But in all seriousness, the concept of "Crates grow like mushrooms" and the multizombies are kinda hilarious to see.
Zombieguy
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Zombieguy »

terranova wrote:
Zombieguy wrote:Somehow, I knew you would find your way here eventually, terranova.
Wha? Why?
Eh, I just had a hunch, I suppose.
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Darsycho
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Darsycho »

NovaDragon wrote:-snip-
Well, most of what you said are absent on easier difficulties, I wanted to make UV diabolical with the difficulty because well... it IS the second hardest difficulty. =P
The lava wall part can be reduced a bit, I too thought it was cruel. :tongue:
But in all seriousness, the concept of "Crates grow like mushrooms" and the multizombies are kinda hilarious to see.
And I got some more strange and unique ideas in mind, but I'll reveal that after I get the next version up.




Map03 will be rebuilt because I felt it was lazily done, episode 1 also needs some barrels to match the green design, that's also where the barrel men come in to play. :mrgreen:
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Unholypimpin
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Unholypimpin »

Good job on the maps dude, they have a good amount of detail and the texturing is quite nice too. The new monsters look really silly but other than that i gotta say this project is pretty good.

I hope you manage to finish this project.
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Darsycho
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Re: [WIP] Beyond Reality - [6 Map demo released]

Post by Darsycho »

A few changes I've made with the lighting, IMO it looks much better. :P
Spoiler:

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