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@DarkArchon - No Rifle in E1M3, it is a secret weapon and can only be found in E1M9!
@Risen - Chaingunners can be used past map 4 and well, cacos in E1M7 ... if you added some hellish parts to the map (SKINx, LAVAx and ROCKx - the red blinking one - and mre) then you could use it doubtlessly! About the removement of the outside areas: I like that decision It's really something special and well, I look forward to the release
EDIT: I have just renovated my area. Now the door needs a hidden "Red Skull Key" to enter, has a Baron fight in it, which is the way to enter E1M9. It's also a lot darker, to make it scarier.
Last edited by TheDarkArchon on Fri Oct 08, 2004 11:15 am, edited 1 time in total.
Okay, good. Hmm... that gives me a really great idea! I'm glad I didn't have to finish up on Thursday this time... Now let's see if I can make it work...
All in good time. I'm fine tweaking. Now you need EVERY key to open the door to the unfinished mine. (I've hidden the 3 skull keys to make it harder to enter E1M9.)
Graf Zahl wrote:Nice level but one thing: REMOVE THE DAMN CYBERDEMON!!!!!!!
Shit like this only serve to annoy players and serve no real gameplay value. It's just stupid and frustrating.
And would someone please run this map through an error checker? It is full with accidentally unclosed sectors to an extent I have rarely seen!
I think everyone agrees on the Cyberdemon, being the boss of E2 and all, he is not to be seen in E1! If he is, it ruins what would have been the surprise of him in E2M8.
As for the unclosed sectors... does that have anything to do with the text myself I BioHazard put outside the regular map IE Cyber-Menace and BioHazard credit text? If so then it's not a problem... otherwise I never saw one before so maybe it has something to do with UD's new detailing.
@Everyone else - I can't wait to see the maps, that is presuming they are all uploaded at the deadline around 3 hours from now.
Graf Zahl wrote:
As for the unclosed sectors... does that have anything to do with the text myself I BioHazard put outside the regular map IE Cyber-Menace and BioHazard credit text? If so then it's not a problem... otherwise I never saw one before so maybe it has something to do with UD's new detailing.
No. That could be easily solved by putting a box around them. But there are other unclosed sectors as well. One example is in the western room (sectors 353 and 1060 should be one sector.) There are other examples of similar problems throughout the map.
Sector #353 is not closed!
There is no SideDef ending at Vertex #414
Verification failed
Sector #353 is not closed!
There is no SideDef starting at Vertex #1421
Verification failed
Sector #353 is not closed!
There is no SideDef starting at Vertex #2883
Verification failed
Sector #353 is not closed!
There is no SideDef ending at Vertex #3015
Verification failed
Sector #592 is not closed!
There is no SideDef starting at Vertex #3450
Verification failed
Sector #592 is not closed!
There is no SideDef ending at Vertex #7246
Verification failed
Sector #718 is not closed!
There is no SideDef ending at Vertex #3450
Verification failed
Sector #718 is not closed!
There is no SideDef starting at Vertex #7246
Verification failed
Sector #1060 is not closed!
There is no SideDef starting at Vertex #414
Verification failed
Sector #1060 is not closed!
There is no SideDef ending at Vertex #1421
Verification failed
Sector #1060 is not closed!
There is no SideDef ending at Vertex #2883
Verification failed
Sector #1060 is not closed!
There is no SideDef starting at Vertex #3015
Verification failed
Sector #1110 is not closed!
There is no SideDef starting at Vertex #4060
Verification failed
Sector #1110 is not closed!
There is no SideDef ending at Vertex #4076
Verification failed
Sector #1111 is not closed!
There is no SideDef ending at Vertex #4070
Verification failed
Sector #1111 is not closed!
There is no SideDef starting at Vertex #4073
Verification failed
Sector #1119 is not closed!
There is no SideDef ending at Vertex #4073
Verification failed
Sector #1119 is not closed!
There is no SideDef starting at Vertex #4076
Verification failed
Sector #1147 is not closed!
There is no SideDef starting at Vertex #4073
Verification failed
Sector #1147 is not closed!
There is no SideDef ending at Vertex #4076
Verification failed
Sector #1148 is not closed!
There is no SideDef ending at Vertex #4060
Verification failed
Sector #1148 is not closed!
There is no SideDef starting at Vertex #4076
Verification failed
Sector #1149 is not closed!
There is no SideDef starting at Vertex #4070
Verification failed
Sector #1149 is not closed!
There is no SideDef ending at Vertex #4073
Verification failed
Sectors #592 and #718 are not closed!
Check LineDef #2763 (first SideDef: #5011) and the one facing it (9184)
Verification failed
Sectors #1060 and #353 are not closed!
Check LineDef #3147 (second SideDef: #5706) and the one facing it (4058)
Verification failed
Sectors #1060 and #353 are not closed!
Check LineDef #3219 (second SideDef: #5842) and the one facing it (3767)
Verification failed
Sectors #670 and #1236 are not closed!
Check LineDef #3424 (first SideDef: #6208) and the one facing it (3428)
Verification failed
Sectors #1236 and #670 are not closed!
Check LineDef #3428 (first SideDef: #6215) and the one facing it (3424)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3559 (first SideDef: #6413) and the one facing it (1705)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3560 (first SideDef: #6415) and the one facing it (1705)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3573 (second SideDef: #6442) and the one facing it (1705)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3598 (first SideDef: #6491) and the one facing it (1705)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3627 (second SideDef: #6550) and the one facing it (1705)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3630 (second SideDef: #6556) and the one facing it (1705)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3729 (second SideDef: #6754) and the one facing it (1705)
Verification failed
Sectors #1060 and #353 are not closed!
Check LineDef #3730 (first SideDef: #6755) and the one facing it (4095)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3767 (second SideDef: #6822) and the one facing it (3733)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #3772 (second SideDef: #6832) and the one facing it (1705)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #4057 (second SideDef: #7360) and the one facing it (1705)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #4058 (second SideDef: #7362) and the one facing it (3147)
Verification failed
Sectors #353 and #1060 are not closed!
Check LineDef #4095 (second SideDef: #7431) and the one facing it (3730)
Verification failed
Sectors #1111 and #1149 are not closed!
Check LineDef #5195 (first SideDef: #9445) and the one facing it (5262)
Verification failed
Sectors #1148 and #1110 are not closed!
Check LineDef #5196 (first SideDef: #9446) and the one facing it (5266)
Verification failed
Sectors #1111 and #1149 are not closed!
Check LineDef #5197 (first SideDef: #9448) and the one facing it (5262)
Verification failed
Sectors #1148 and #1110 are not closed!
Check LineDef #5198 (first SideDef: #9450) and the one facing it (5266)
Verification failed
Sectors #1149 and #1111 are not closed!
Check LineDef #5199 (first SideDef: #9451) and the one facing it (5262)
Verification failed
Sectors #1119 and #1147 are not closed!
Check LineDef #5203 (first SideDef: #9459) and the one facing it (5264)
Verification failed
Sectors #1149 and #1111 are not closed!
Check LineDef #5206 (first SideDef: #9464) and the one facing it (5262)
Verification failed
Sectors #1147 and #1119 are not closed!
Check LineDef #5210 (first SideDef: #9471) and the one facing it (5264)
Verification failed
Sectors #1110 and #1148 are not closed!
Check LineDef #5214 (first SideDef: #9478) and the one facing it (5266)
Verification failed
Sectors #1110 and #1148 are not closed!
Check LineDef #5216 (first SideDef: #9481) and the one facing it (5266)
Verification failed
Sectors #1111 and #1149 are not closed!
Check LineDef #5262 (first SideDef: #9568) and the one facing it (5199)
Verification failed
Sectors #1149 and #1111 are not closed!
Check LineDef #5262 (second SideDef: #9569) and the one facing it (5197)
Verification failed
Sectors #1119 and #1147 are not closed!
Check LineDef #5264 (first SideDef: #9572) and the one facing it (5210)
Verification failed
Sectors #1147 and #1119 are not closed!
Check LineDef #5264 (second SideDef: #9573) and the one facing it (5203)
Verification failed
Sectors #1110 and #1148 are not closed!
Check LineDef #5266 (first SideDef: #9575) and the one facing it (5196)
Verification failed
Sectors #1148 and #1110 are not closed!
Check LineDef #5266 (second SideDef: #9576) and the one facing it (5216)
Verification failed
Sectors #718 and #592 are not closed!
Check LineDef #9180 (first SideDef: #16466) and the one facing it (3297)
Verification failed
Sectors #718 and #592 are not closed!
Check LineDef #9184 (first SideDef: #16471) and the one facing it (2763)
Verification failed
FATAL ERROR: Linedefs #5581 and 3428 share the same vertices
I could easily fix it myself but I have no place where I could upload the fixed map.
EDIT: I fixed all the non-closed sectors. Some of the errors are rather severe and might cause problems depending on the node builder which is being used.
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Postby Woolie Wool »
geedougg wrote:Sorry but no I disagree. I personally wouldn't care if ZDooM didn't display the lights or is it replaed them with the triangle thing with "!". I want this thing for ZDoomGL. And I think lights would work well anywhere. I mean that the sector lighting should be replaced with dyn. lights.
You also have the new BMW 5 Series as your avatar, so your aesthetic judgemetn is already suspect.