ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
Same here. No problems after fairly extensive playing around with the single player options. I haven't used the multiplayer options though...
So, is this the base from which you plan to build the full feature set on? Just curious.
So, is this the base from which you plan to build the full feature set on? Just curious.
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
Yep, used it quite extensively yesterday - no problems to report.
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
Time for the wad database I'd say
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
I've released the full 3.2.2.2 here: http://update.vectec.net/fetch.php?id=53
I have to get a good stable base first, then implement the plugin system. The wad DB is going to be basically the first plugin.Tormentor667 wrote:Time for the wad database I'd say
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
Following the release of Doom EX 64 2.3 and seeing as it's still a bit clunky with regards to loading pwads I wonder if it's possible to build in support for it in qZDL?
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
Tell me more on what it needs to doAverage wrote:Following the release of Doom EX 64 2.3 and seeing as it's still a bit clunky with regards to loading pwads I wonder if it's possible to build in support for it in qZDL?
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
^
Sure. Just the same functionality as is provided for ZDoom et al. Simply choose the engine from the list and then drag and drop in a D64 EX pwad.
The launcher for D64 EX is actually pretty useful - if only it had a pwad window... Maybe it can show you some things of interest?
If you're actually after technical info from me as opposed to simple feature requests I'm sorry to say that I can't help you out. I love to play these old games but I have no clue when it comes to coding or modding.
Sure. Just the same functionality as is provided for ZDoom et al. Simply choose the engine from the list and then drag and drop in a D64 EX pwad.
The launcher for D64 EX is actually pretty useful - if only it had a pwad window... Maybe it can show you some things of interest?
If you're actually after technical info from me as opposed to simple feature requests I'm sorry to say that I can't help you out. I love to play these old games but I have no clue when it comes to coding or modding.
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
I guess the question is, when you set up doom64.exe and doom64.wad to run via qZDL does it fail in any aspect and, if so, is there anything about the failure that could give some clues as to how to address the problems?
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
I have a problem. When i try to set a lan/internet game, with my brother. It keep saying " contacting host " ( on my computer )
Can someone help me ? Thanks.
Can someone help me ? Thanks.
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
Does it work if you run from command line?Pisstepank wrote:I have a problem. When i try to set a lan/internet game, with my brother. It keep saying " contacting host " ( on my computer )
Can someone help me ? Thanks.
Otherwise it sounds like a firewall issue or a ZDoom issue.
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
I didn't tried with the command line, there is a screen.
Tell me if something is wrong. Thanks
http://i49.tinypic.com/mrfvo9.jpg
Tell me if something is wrong. Thanks
http://i49.tinypic.com/mrfvo9.jpg
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
It looks like it's waiting for players, can your brother connect? Doom won't start the game until exactly the correct number of players connect.
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
It keeps telling him " Contacting host " :c
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Re: qZDL 3.0.5.12 Released (UPDATED July 6th 2012)
This isn't a ZDL problem unfortunately, ZDL only tells ZDoom what to launch as.Pisstepank wrote:It keeps telling him " Contacting host " :c
Disable all firewalls (Windows one, Norton, etc). If that still doesn't work, please:
1 Read the wiki
2. Read the wiki some more
3. Post the issue in the appropriate forum.
If somebody sends you back here, please PM me with a link and we can take a closer look.
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
Updated the qzdl AUR package