Weasel Presents: Terrorists!

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Weasel Presents: Terrorists!

Postby wildweasel » Thu Jul 05, 2012 11:16 am

Disclaimer: while the full title of this mod does, indeed, contain the phrase "Police Brutality," it should be stated that I do not in any way condone brutal actions by police officers. This mod is a work of fiction and is not intended to glorify acts of violence by men in uniform, particularly not actions that lead to the deaths of innocents, that have been occurring in the United States for the last few decades. But if you're just here for a Doom mod... I won't stop you. -ww

Weasel Presents
Image
Get the Current Version here! (github link contains instructions)
Or get the older version from /idgames
(tested with a not-quite-up-to-date GZDoom dev build - if it crashes with a message that there's an unknown pointer somewhere, try a newer dev build)

It's more than just a reskin of Nazis. Really, apart from the bullet tracers, this is effectively designed from scratch, using borrowed TekWar enemy sprites to give the mod a sort of Lethal Enforcers/Operation Wolf 3 feel. Terrorists! is intended as a tribute to 1980's and 1990's action movies like Commando, Die Hard, Under Siege, Total Recall, and The Terminator. The focus here is on giving you all the tools you need to become your own Man of Action.

The feature set:
  • This is a Hollywood-realism mod - weapons recoil and need to reload, but that's all! No complicated magazine systems, no bandaging, no weapon slot limits.
  • Included weapons are cliché, but each one is made using resources that have not been seen yet in a Doom mod. (Although there is an Uzi, it is not Shadow Warrior's, for example.)
  • "Hostage System" replaces large powerups with civilian hostages that must be "rescued" with the Use key to obtain special items.
  • Off-hand melee button with two modes: Kick and Taser.
  • Aims to be cheesy...but *good* cheesy!

And here's a spoiler fulla screenshots!
Spoiler:

And a spoiler fulla strategy guide stuff!
Spoiler:


Spoiler:
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Ral22 » Thu Jul 05, 2012 12:00 pm

Judging from the amount of views in the time-span this has been up, I would assume your experiment is going along rather well.

In all seriousness, I look forward to this one. I hope you release it soon.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Zombieguy » Thu Jul 05, 2012 12:18 pm

wildweasel wrote:and two, to start a social experiment about whether my thread would get more attention if it had the word "Brutal" in the title. =P

Smart idea. :D
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Vegeta(dw) » Thu Jul 05, 2012 12:21 pm

Sounds promising, yet I don't think the sprites for the enemies match with the doom textures.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Abba Zabba » Thu Jul 05, 2012 12:54 pm

Looks good, but I hope it won't be a mod that comes with too much ammo.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby jute » Thu Jul 05, 2012 2:28 pm

I look forward to playing this. The concept is great.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Enjay » Thu Jul 05, 2012 4:28 pm

Hey WTF? I saw Brutal in the title and thought this was going to be something to do with Brutal Doom. I wouldn't have come here if I'd known it was just some other mod. :P


Seriously, this looks interesting although I'm not sure how well the photo-captured sprites work against the drawn textures. However, I know the problems that there were tracking down suitable sprites so I guess its a "use what you can get" situation. As such, its perfectly acceptable IMO.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Sgt Dopey » Thu Jul 05, 2012 5:13 pm

Looks nice wildweasel looking forward to the realease
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Xaser » Thu Jul 05, 2012 5:21 pm

Having mucked around with betas of this, I must say it's great fun. There's a new system in place with the enemies (that I won't spoil yet) that's simple but definitely works to make things more interesting. ;)
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby TheDoomGuy » Thu Jul 05, 2012 7:29 pm

Where the hell did those weapon sprites come from? They're top-notch.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby wildweasel » Thu Jul 05, 2012 7:45 pm

Mike12 did the pistol, the Uzi and AK were by Necronixxus, and I sourced the Slugger and grenade launcher from models on Gamebanana.com (full credit is given to the creators of those models in text files inside the mod, and will be included in plaintext when the mod is released). The leather jacket hands are by Midoriman and can be found in the hands thread in Resources.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Vict » Thu Jul 05, 2012 9:12 pm

This looks awesome, I can't wait to try it out.

Those are some excellent sprites.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby THE ULTRA ATOMIC! » Thu Jul 05, 2012 10:11 pm

DOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANT
DOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANT
DOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANT *smack*
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby TheLightBad96 » Thu Jul 05, 2012 10:30 pm

I am looking forward to the release
:D
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby insightguy » Thu Jul 05, 2012 11:18 pm

hey, when you release this, may i have some of the weapons?

and is the reloading going to be cheap like NAZIS!, real reloading sprites, or no reload at all?
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