ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 531
- Joined: Sun Sep 05, 2010 12:09 pm
- Preferred Pronouns: He/Him
- Location: The Fortress of Dr. Radiaki
Re: qZDL 3.0.5.10 Beta Released (UPDATED June 14th 2012)
In "C:\Users\Ral22\Desktop\DooM\QZDL".
-
-
- Posts: 26540
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: qZDL 3.0.5.10 Beta Released (UPDATED June 14th 2012)
Yeah, sorry, I edited my last post as you were typing. Check back a page to see what I noticed.
-
- Posts: 531
- Joined: Sun Sep 05, 2010 12:09 pm
- Preferred Pronouns: He/Him
- Location: The Fortress of Dr. Radiaki
Re: qZDL 3.0.5.10 Beta Released (UPDATED June 14th 2012)
I see. Well, that solves one of my problems. Thanks, Enjay.
-
- Posts: 766
- Joined: Tue Sep 16, 2003 3:03 pm
Re: qZDL 3.0.5.10 Beta Released (UPDATED June 14th 2012)
I assume you're on 3.0.5.10? I'll try to look and roll out an update by Wednesday Evening.Ral22 wrote:I'm having trouble getting a multiplayer game running, and a few other things.
Do I need to set a Net Mode and Dup, as well as enable it? Every time I put something for those, then open the Multi Settings, everything is blank again. Is that supposed to happen?
For some unknown reason, I can't save a .zdl. Every time I try, it ends up trying to load a .zdl when I specifically click "Save .zdl"
Can I put anything in Hostname/IP Address? Does it have to be my IP Address, or can I just put "Ral22"?
Do I need to set a Frag Limit, even if it is in Co-op?
I'm using the latest version of QZDL on a Windows 7.
-
- Posts: 766
- Joined: Tue Sep 16, 2003 3:03 pm
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
Just FYI, 3.0.5.11 and 3.2.0.1 have been released, they should fix the problems.
Enjay: Please take a look at 3.2.0.1, I've added the option for hiding paths there, but there's a known but on the file list that displays it as "C:\long\path\to\file.wad [file.wad]" instead of "file.wad [C:\long\path\to\file.wad]". I'm going on vacation today and won't be back until the 5th, I'll try to fix that then.
Enjay: Please take a look at 3.2.0.1, I've added the option for hiding paths there, but there's a known but on the file list that displays it as "C:\long\path\to\file.wad [file.wad]" instead of "file.wad [C:\long\path\to\file.wad]". I'm going on vacation today and won't be back until the 5th, I'll try to fix that then.
-
- Global Moderator
- Posts: 2726
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
Loving qZDL. Been using it for about a week or so right now, and haven't encountered any bugs. It is a strong little program though. I like it!
However, I do have one gripe.
The Gripe: Unable to move more than one file up and down the loading list. It's a minor thing, but at most, I have three/four wads/pk3s loaded up, and I would have to move a few things to ensure everything loads correctly. Don't mind too much on moving one at a time, but being able to move multiple files would be nice.
However, I do have one gripe.
The Gripe: Unable to move more than one file up and down the loading list. It's a minor thing, but at most, I have three/four wads/pk3s loaded up, and I would have to move a few things to ensure everything loads correctly. Don't mind too much on moving one at a time, but being able to move multiple files would be nice.
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
Oooh, yes yes, that would be handy indeed.
-
- Posts: 626
- Joined: Fri May 20, 2011 4:28 am
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
Can I ask; What does this program do better than ZDL 3.1a?
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
Pretty much everything, especially "get its bugs fixed".
-
-
- Posts: 26540
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
One of the big advantages it has is that its window is resizeable - thereby curing problems that many people had with certain resolutions or font sizes (and personally, I like dragging the window to make it big enough that there are no scroll bars visible with my default setup).
-
- Global Moderator
- Posts: 2726
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
I noticed (twice in a row), while playing GZDooM (and possibly ZDooM) via multiplayer, that the DMFlags aren't correct.
In qZDL, DMFlags for Items Respawn and Mega Powerups Respawn (an example) is 278528. In (G)ZDooM however, it's 540672.
(Stacking up the bugs!)
The (q)ZDL Advanced Multiplayer Settings 'window' (AKA: Multi Settings button) forgets what is set when you go back into the window (everything is defaulted back to normal).
In qZDL, DMFlags for Items Respawn and Mega Powerups Respawn (an example) is 278528. In (G)ZDooM however, it's 540672.
(Stacking up the bugs!)
The (q)ZDL Advanced Multiplayer Settings 'window' (AKA: Multi Settings button) forgets what is set when you go back into the window (everything is defaulted back to normal).
Last edited by Hellser on Mon Jul 02, 2012 4:23 pm, edited 2 times in total.
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
Yeah, they change often in ZDoom (for some doggamn reason). You're best off looking for the corrosponding SV_* options and setting those. Tip: Use [wiki=CCMDs:Customization#exec]exec[/wiki]. (From the command line: +exec filename)
There's a list of options [wiki=CVARs:Configuration#DM_Flags]on the wiki[/wiki].
There's a list of options [wiki=CVARs:Configuration#DM_Flags]on the wiki[/wiki].
-
- Posts: 766
- Joined: Tue Sep 16, 2003 3:03 pm
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
Opened issue: https://github.com/qbasicer/qzdl/issues/26Hellser wrote:I noticed (twice in a row), while playing GZDooM (and possibly ZDooM) via multiplayer, that the DMFlags aren't correct.
In qZDL, DMFlags for Items Respawn and Mega Powerups Respawn (an example) is 278528. In (G)ZDooM however, it's 540672.
The fix will likely be removing the DMFlag picker for now.
OPened issue: https://github.com/qbasicer/qzdl/issues/25Hellser wrote: The (q)ZDL Advanced Multiplayer Settings 'window' (AKA: Multi Settings button) forgets what is set when you go back into the window (everything is defaulted back to normal).
-
- Posts: 766
- Joined: Tue Sep 16, 2003 3:03 pm
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
The two bugs you opened in IRC:NeuralStunner wrote:Yeah, they change often in ZDoom (for some doggamn reason). You're best off looking for the corrosponding SV_* options and setting those. Tip: Use [wiki=CCMDs:Customization#exec]exec[/wiki]. (From the command line: +exec filename)
There's a list of options [wiki=CVARs:Configuration#DM_Flags]on the wiki[/wiki].
https://github.com/qbasicer/qzdl/issues/24
https://github.com/qbasicer/qzdl/issues/23
-
-
- Posts: 26540
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: qZDL 3.0.5.11 Released (UPDATED June 27th 2012)
Been using 3.2.0.1 loads of times since 28th June. Other than the issue you already mentioned with file path names, it's been working perfectly for everything I've wanted it to do.