XutaWoo wrote:Such a pleasant way to respond to criticism!
Non-constructive criticism only.
For one, you shouldn't show screenshots of your mods while other mods are loaded. It's fine for weapon mods to be loaded with map sets, but with something like this where the scope is pretty broad, it's best to load only the mod. It could very well alter the gun sprites and add hi-res textures since, y'know, this is to make the DOOM games as if they were made years later. Which would affect more than the level progression and the fact that you're walking through pea soup.
"the scope is pretty broad" - arguable.
"it's best to load only the mod" - probably. There is a list of mod's features anyway, so I really don't know how dumb the reader must be to not know what is included in the mod and what isn't, since it's clearly stated.
Also...self-censoring a non-swear word? What?
I was considering some other word (matching the level of rudeness), but left the idea.
I say it's pretty unsafe looking, too. But not in the scary way, it just looks like unclean air. Especially in screenshot 2.
Well, the Shore of Hell is pretty unsafe place, don't you think? After almost 20 years since it's release it's hard to make Doom scary again.
I agree with the "unclean air" look, its like a sand/dust storm or something and IMHO matches the episode's theme.
Keyword is 'just'. Anyone can just whip up something that does stuff like this easily.
But not everyone does. I've seen the posts here asking for episode merge of UDoom, or asking for help with mapinfo. Not many of them are really answered, so I think there are in fact 2 factions:
1. The ones thinking is very easy (can't say it's untrue), but not releasing their work for some reason, even to others which asks for it.
2. The ones who don't have an idea how to past the first lines of zdoom wiki describing the mapinfo. This group is often asking for help and/or releases but are rarely heard.
Effortlessly, even; the only thing only there is tedium and considering it's just fog, changing the next map of the M8s, and removing some text, there's not a lot of it.
There are a few more things to do it really good, but yeah, nothing big really. Never said otherwise.
And while people do do this...they tend not to release it. For reasons that should be obvious.
Which are..? Cuz everyone is able to? I don't do statistics but have seen the proof that it's untrue.
Zaero wrote:Well the project needs testing that's for sure.
What.
Testing. I'm pretty sure you're familiar with the word. You think its obsolete in a mod like this? You're "almost" right. Keyword is "almost".
The reason if the fake-fog effect. There are 2 ways to apply it without touching the map files:
1. applies it globally (to the whole level)
2. applies it to exteriors (sectors with sky ceiling)
For each map, one of this methods is better. It's not easy to tell which unless the "outside" sectors are seen. See below what may happen:
Anyway, if you're modding anything without proper testing, then what can I say? "Oh, well.." only.
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