Red Phazon wrote:I spent a few hours playing the Endurance mode on my favorite maps (especially Retreat)
Red Phazon wrote:- I think the forest could still feel a bit more 'foresty' if more ground plants were used. Right now there are plenty of flowers and mushrooms, but it might be nice to add some bushes or jungle vines. This would also make the area more difficult to navigate, even though the map itself is by far the most straight forward.
Red Phazon wrote:- I was thinking about adding a new weapon to increase the variety a little bit, such as a trap that can be laid down for fighting enemies in tight spaces, or a magic item which could also match the theme of the game.
chopkinsca wrote:Retreat is one of my least favourite maps for endurance mode (Bosk is the most disliked). I like Gloam and Beached the most. Sanctuary and Hallowed being more action oriented and usually has quicker games.
chopkinsca wrote:Adding a new weapon has been on my mind quite a few times. One idea I had was having the artifacts in endurance/multiplayer mode that did different things. Fire could be used to throw a fireball. The death artifact could summon a spirit to chase enemies (like Hexen's wraithverge). It would be hard to find a use for artifacts like the cylinders though.
chopkinsca wrote:I'm always open to ideas, but at the same time, overwhelming feature creep kind of puts me off as in I feel like it's never finished. I've had ideas such as sub-dungeons such as a underground volcano firey theme area.
Red Phazon wrote:Also, while playing on Height at the beach near that statue, I noticed that there was a fish swimming... in the sky. It probably wasn't intended, but actually, it really is something that I wouldn't be too surprised to see on an island like that.
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