[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
I can see kirbsters smaller pics just fine... plus my desktop is at a res of 1280x768 and I have no problems. Then again my TV is pritty bright compared to most monitors. IMO, monitors are too dark...
Anyway, cool stuff kirb .
NiGHTM: That small box room is where I intend to have the blue room... might make it drop into a sewer as the current room is far too small a space to do anything even half decent .
So, you actually like my stuff ths time? . That's cool . I have started to use the star textures a little more and I'm looking at how you guys detail and it's making more sense .
Anyway, cool stuff kirb .
NiGHTM: That small box room is where I intend to have the blue room... might make it drop into a sewer as the current room is far too small a space to do anything even half decent .
So, you actually like my stuff ths time? . That's cool . I have started to use the star textures a little more and I'm looking at how you guys detail and it's making more sense .
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- Location: Some cold place
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Well, I don't have so here are some new shots
A new "STONE2" area with nifty sfall stuff and Lexus' "PIPEWALx"
Anothrt part of this area, you can see the new YELLOW area
The room before the SOULSPHERE secret. I changed a lot of textures and added lots of detail as you can see. The whole thing looks now much better in my eyes At the right you can see some more buildings in the outside of the base
Another view of this room. You see also a new blue door there
2 new things on this shot: 1. The new skybox and 2. the crate in the nukagepool, and yes, it moves up and down (thx to waggle!)
A new "STONE2" area with nifty sfall stuff and Lexus' "PIPEWALx"
Anothrt part of this area, you can see the new YELLOW area
The room before the SOULSPHERE secret. I changed a lot of textures and added lots of detail as you can see. The whole thing looks now much better in my eyes At the right you can see some more buildings in the outside of the base
Another view of this room. You see also a new blue door there
2 new things on this shot: 1. The new skybox and 2. the crate in the nukagepool, and yes, it moves up and down (thx to waggle!)
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- Joined: Wed Jul 16, 2003 3:52 am
Oh, sorry for doublepost but here are some stats and info for the map:
DETAIL STATS
==========
6118 Vertices
7630 Linedefs
12977 Sidedefs
1618 Sectors
514 Things
Size: 1,2MB (+800kb to week2)
INFORMATION
=========
Every old area has now been revamped and I have about 20% of the new areas I want to add to this map: A room before you enter the Phobos Labs, a new outside area where the old soulsphere was, some new connections between the last room before exit and the nukage room and well, yes that's it for now
DETAIL STATS
==========
6118 Vertices
7630 Linedefs
12977 Sidedefs
1618 Sectors
514 Things
Size: 1,2MB (+800kb to week2)
INFORMATION
=========
Every old area has now been revamped and I have about 20% of the new areas I want to add to this map: A room before you enter the Phobos Labs, a new outside area where the old soulsphere was, some new connections between the last room before exit and the nukage room and well, yes that's it for now
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- Location: N44°30' W073°05'
Looks good, Torm... it's pretty much exactly what I wanted to do with that room had I had more time to work with it.
There is a problem with something, though, you took out the secret with the radsuit in it. I had really wanted this to stay there! If you are going to be forced to swim around in the nukage for very long like I had it then you should get a radsuit... and this secret area was the perfect place to have it... I hope you have put in a suit nearby!
There is a problem with something, though, you took out the secret with the radsuit in it. I had really wanted this to stay there! If you are going to be forced to swim around in the nukage for very long like I had it then you should get a radsuit... and this secret area was the perfect place to have it... I hope you have put in a suit nearby!
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- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
These may look super dark, but they play just fine. Again, this is E1M7, and this is the second week since I started from scratch. It will definitely need more work after the end of the week, but I've made significant progress.
Hallway Lighting
This is where you get the yellow key. I added an area behind the player where the key is, but it's not much to look at unless you're playing the map (lots of dynamic lighting effects in this level)
A single light fixture
Hallway Lighting
This is where you get the yellow key. I added an area behind the player where the key is, but it's not much to look at unless you're playing the map (lots of dynamic lighting effects in this level)
A single light fixture
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- Location: Lossiemouth, Scotland
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