Doom The Mercenaries [released]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Doom The Mercenaries [released]

Post by DOOMERO-21 »

Video trailer



download link:
http://www.mediafire.com/download/wmojj ... naries.rar
Spoiler:
Last edited by DOOMERO-21 on Mon Mar 17, 2014 2:08 pm, edited 10 times in total.
Xanirus
Posts: 219
Joined: Thu Jan 27, 2011 1:43 am

Re: Hunk for doom 3.0 [WIP]

Post by Xanirus »

That's very nice! I wasn't expecting a third person view.
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: Hunk for doom 3.0 [WIP]

Post by Ethril »

Needs more Tofu.
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



added more sprites for the neck breaker, now is more smooth =)
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: Hunk for doom 3.0 [WIP]

Post by ibm5155 »

do a gears of war tc =p
User avatar
SFJake
Posts: 531
Joined: Sat Nov 03, 2007 11:28 am

Re: Hunk for doom 3.0 [WIP]

Post by SFJake »

Nothing I despise more than a view where 1/3 of the screen is removed just to see a guy in a really bad angle be really annoying to my eyes so much it makes me constantly twitch...

...but its quite impressive. You always do something I'd never expect to see in ZDoom.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: Hunk for doom 3.0 [WIP]

Post by wildweasel »

This is really neat and all, but sometimes I wonder what Doomero's talent could accomplish if he put it towards something that wasn't just porting something from a different game.
User avatar
Arch
Posts: 491
Joined: Thu Nov 10, 2011 12:06 pm

Re: Hunk for doom 3.0 [WIP]

Post by Arch »

As a big fan of RE4, I think this is really great. I´d love to see other characters as Krauser or Wesker in this mod.
I made a map inspired by RE4 years ago, if you want to use it for the videos: http://www.doomworld.com/idgames/?id=15947

Unfortunately there are no zombies or imps to provide de neck breaking action, but feel free to place some if you want to use this. It´s Zdoom compatible.
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Hunk for doom 3.0 [WIP]

Post by Matt »

Seconding SFJake here. Is it possible to switch sides in case you've got, like, a right-turn corner to look around or something?

Code: Select all

I ############
  ############
  ############

     @
And I'm inclined to suggest making the PC more pixelated just so he fits in with the other graphics...
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Hunk for doom 3.0 [WIP]

Post by Zombieguy »

So DOOMERO-21, when will we expect to get our hands on this bad boy? =p
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

Zombieguy wrote:So DOOMERO-21, when will we expect to get our hands on this bad boy? =p
well i guess this will take me minor time than mk demo, first becuase i am pulish the code for 1 weapon (tmp including melee attacks) and later apply this for the rest of the weapons. Not so soon i will release this, but will be a big progress if i finish the tmp.
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Hunk for doom 3.0 [WIP]

Post by Zombieguy »

Cool, I'll be looking forward to it.
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: Hunk for doom 3.0 [WIP]

Post by ChronoSeth »

Is this an actual third-person view, or hud weapon hackery?
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

ChronoSeth wrote:Is this an actual third-person view, or hud weapon hackery?
is first person view, but decreased the normal zoom ( for increase the area of view ) and actualy hunk is a weapon.

Return to “Gameplay Mods”