Pirate Doom! - House of Mojo 06/05/14
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Pirate Doom!
Gameplay video! One thing this guy didn´t notice is that you can use the sword as second fire while using the pistol, I´ll put some advice in the next relelase. The third map is 80%
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Re: [WIP] Pirate Doom!
You might want to put +NOEXTREMEDEATH on the sword's puff. It's a little bit too silly for monsters to explode because of a cut.
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Re: [WIP] Pirate Doom!
Yeah, this isn't Ninja Doom.ChronoSeth wrote:You might want to put +NOEXTREMEDEATH on the sword's puff. It's a little bit too silly for monsters to explode because of a cut.
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Re: [WIP] Pirate Doom!
Remember to use smoke on firearms, old stuff uses smoke and gunpowder.
Wanderers could be a nice addition. They could flee from the player in terror (pirate raid reference).
Don't forget the rum (possible item in inventory), pirates usually loot stuff. I don't know about gold though (currency?).
I think a sailing ship would be a nice addition.
It surprises me that pirates practice democracy as well.
Wanderers could be a nice addition. They could flee from the player in terror (pirate raid reference).
Don't forget the rum (possible item in inventory), pirates usually loot stuff. I don't know about gold though (currency?).
I think a sailing ship would be a nice addition.
It surprises me that pirates practice democracy as well.
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Re: [WIP] Pirate Doom!
See, I can't tell if you're agreeing with or mocking me.Ethril wrote:Yeah, this isn't Ninja Doom.
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Re: [WIP] Pirate Doom!
I was.ChronoSeth wrote:See, I can't tell if you're agreeing with or mocking me.Ethril wrote:Yeah, this isn't Ninja Doom.
Spoiler: EXPLAINING THE JOKE
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Re: [WIP] Pirate Doom!
Haha, this project is amazing.
The second map feels totally like Meele Island (or is it supposed to be that?). Very impressive athmosphere.
However, the first map could be a little darkened on the outside. It kind of looks too bright without enough shading, but I am getting nit-picky here.
Also, its great to see that someone else could make good use of my awesome Rayman textures. Ripping and cutting them back together them was pretty time-consuming (some were made out of several different textures to be useful at all - like the sky for example).
The second map feels totally like Meele Island (or is it supposed to be that?). Very impressive athmosphere.
However, the first map could be a little darkened on the outside. It kind of looks too bright without enough shading, but I am getting nit-picky here.
Also, its great to see that someone else could make good use of my awesome Rayman textures. Ripping and cutting them back together them was pretty time-consuming (some were made out of several different textures to be useful at all - like the sky for example).
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Re: [WIP] Pirate Doom!
Can this wad be for Zdoom? I notice some wall glitches in Zdoom v2.5.0.
The sign for Miguel's gun store is a bit too pop out.
There could be a use for candles and lanterns for map02, Melee Island. I don't know how to do this in Zdoom.
Swordfights could add more gaming element. http://www.doomworld.com/idgames/?id=16219
Pirate sounds for monsters might be beneficial.
You can use these songs.
http://www.privateerdragons.com/music/pirate.mid
http://www.privateerdragons.com/music/potc.wma
The sign for Miguel's gun store is a bit too pop out.
There could be a use for candles and lanterns for map02, Melee Island. I don't know how to do this in Zdoom.
Swordfights could add more gaming element. http://www.doomworld.com/idgames/?id=16219
Pirate sounds for monsters might be beneficial.
You can use these songs.
http://www.privateerdragons.com/music/pirate.mid
http://www.privateerdragons.com/music/potc.wma
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Re: [WIP] Pirate Doom!
Nice ideias R007, and thanks for the music. I specially liked the smoking guns idea, I´ll see if I can do this. Also, this is GZDoom only, because of dinamic lights and 3d floors. Maybe that´s why you wanted more lights at Melee Island map?
About the maps, the 2nd is actually called Melee island . I don´t know if you are working on a project right now, but if you wanna do a quick map for this you are very welcome. I don´t know where else to shadow the first map, but I´ll see.
Also, maties, the third map (Treasure Cove) is done, I´m only chosing the music and testing gameplay, but I think I´ll wait until I find good rum, wine and maybe beer sprites because I see you guys are missing the alcohol in this mod. I must agree with you.
If someone want to betatest this map, let me know! I need a crew!
Glad to see you here! Your textures are awesome! This project was only a joke with monster sprites until I saw Rayman Doom and realised there could be pirate maps in that cartoonish style. By the names of the textures it seems you didn´t use them all in Rayman Doom, is there more? Could.. you.. maybe.. send them to me? Is there a blue sky?MSPaintR0cks wrote:Haha, this project is amazing.
The second map feels totally like Meele Island (or is it supposed to be that?). Very impressive athmosphere.
However, the first map could be a little darkened on the outside. It kind of looks too bright without enough shading, but I am getting nit-picky here.
Also, its great to see that someone else could make good use of my awesome Rayman textures. Ripping and cutting them back together them was pretty time-consuming (some were made out of several different textures to be useful at all - like the sky for example).
About the maps, the 2nd is actually called Melee island . I don´t know if you are working on a project right now, but if you wanna do a quick map for this you are very welcome. I don´t know where else to shadow the first map, but I´ll see.
Also, maties, the third map (Treasure Cove) is done, I´m only chosing the music and testing gameplay, but I think I´ll wait until I find good rum, wine and maybe beer sprites because I see you guys are missing the alcohol in this mod. I must agree with you.
If someone want to betatest this map, let me know! I need a crew!
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Re: [WIP] Pirate Doom!
Seeing as this is a GZDoom project, have you considered using models for some stuff? Or are sprites a design choice?Arch wrote:I think I´ll wait until I find good rum, wine and maybe beer sprites
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Re: [WIP] Pirate Doom!
I think one thing this really needs for ambiance is different sounds for door/platform/etc. movement.
Also, replacing monster sight sounds with a selection of "yarrr!".
Also, replacing monster sight sounds with a selection of "yarrr!".
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Re: [WIP] Pirate Doom!
Here are some Pirate sounds ripped from Medievil 1 & 2.
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Re: [WIP] Pirate Doom!
Sacred 2 has a lot of pirate voices.Ethril wrote:Yeah, this isn't Ninja Doom.ChronoSeth wrote:You might want to put +NOEXTREMEDEATH on the sword's puff. It's a little bit too silly for monsters to explode because of a cut.
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- Joined: Thu Nov 10, 2011 12:06 pm
Re: [WIP] Pirate Doom!
thanks a lot, these sounds were very useful! I had sigh sounds but not many death and pain sounds, those just filled the gap
I need some more piratish english help , I want to replace the skill levels with stuff like:
I´m too young to die - "I´m a sissy maggot"
Bring ´em on - "Avast, scurvy dogs!"
Does it sound right? Any suggestions for the other skills?
Yes, I think cartoonish sprites fits more with this project, and I don´t know how to use models alsoLilWhiteMouse wrote:Seeing as this is a GZDoom project, have you considered using models for some stuff? Or are sprites a design choice?Arch wrote:I think I´ll wait until I find good rum, wine and maybe beer sprites
I need some more piratish english help , I want to replace the skill levels with stuff like:
I´m too young to die - "I´m a sissy maggot"
Bring ´em on - "Avast, scurvy dogs!"
Does it sound right? Any suggestions for the other skills?
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Re: [WIP] Pirate Doom!
Hmm..Arch wrote:I think I´ll wait until I find good rum, wine and maybe beer sprites
Edit: How's this?
EditEdit: Delicious, god awfully old wine: