
Seriously some people tend to hide conceptual blandness under a really high build quality (meaning they disguise lack of originality under bootiful detail) but definately not Tormentor. I played his e1m8 so I know what I'm saying.
You have an excellent skill for detailing maps and your additions look excellent. While I am unapologetic about the amount of work I was able to put into it, (since my system was down for a fair amount of the work period,) it is a fact that people look up to you in your ability to do this. Your responses came across as somewhat elitist. I'll take it in good faith that you did not mean to be offensive, but I become especially concerned when it appears that detail is getting in the way of the intended gameplay. For instance, the floating parts in that nukage pool now give the player something to stand on where I had really wanted the player to jump across.Tormentor667 wrote:Well, to be honest, I didn't want to say anything with the stats, just some overview for others (because you always can connect stats with detail if I am working on a map like this, but that sounds arrogant, so please forget about it).
And don't get me wrong, Risen, if I say that some of your and Lexus' parts needed a major touch up. I didn't say that they are bad, I just meant that some areas had places, where I saw that something is missing. And that was no question of "eye for candy", it was a question of episode-1 feeling and effort... damn, that also sounds a bit stupid and offending ;) Well, check the shots and you might see what I mean!
This is by far the best sentence you ever wrote (of what I have read so farAs mappers, we have very different focus. Working together, I'm certain we can make some great maps.
Tormentor667 wrote:...we will add 5 more weeks to the developement of our new episode, in which I want to have the following persons be part of:
- Nmn
- Nightmare
- BioHazard
- cccp_leha
- Risen
Our major aim on this will be to provide a straight style of design and ammo/weapon balance to the maps so they really look like, if they are part of one episode.
I have stuggled with foreign languages as well so I know where you're coming from. I'll try to keep that in mind in the future.Tormentor667 wrote:...it is always hard to explain what you think in a foreign language, so it is often likely that someone misunderstands what I really tried to say ;)
geedougg wrote:I doubt any of the people who're a part of this projexct would be willing to make time for a double-job. Of course I guess we could always wait 'till it's finished and then make a modifed ZDoomGL version!