Smooth Weapons Enhanced [v3.2.1]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Improving PerK's smooth animations mod
These shotgun muzzleflash frames have been adapted to the original flash color and integrated into the mod. Download links in the first post have been updated (now uploaded via board, not Rapidshare any more). I have also removed Doomsday/Eternity defs for now since they are useless. Hopefully, they can be re-added at some later point.
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Re: Improving PerK's smooth animations mod
Since that was presented, I may as well show my first two interpolated shotgun frames:Xtyfe wrote:Here is a new muzzle flash for the shotgun that I think should be added. It has the the same barrel tip yellow glow like the vanilla super shotgun. But the actual muzzle flash is colored different to vanilla so probably needs some work to match. It's from "polished skull" by minigunner
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Re: Improving PerK's smooth animations mod
Looks like a compromise between the stretched PerK versions and the completely cut (and weirdly angled) frames by Blox. We would need all three frames he replaced, however.
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Re: Improving PerK's smooth animations mod
Eh, I was just a bit too lazy to edit the hand out properly from the existing frames.
Funnily enough, I think that would've been much less work.
Anyways, now to edit that weird hand out of those.
Oh, and the third frame is just the original frame, so we only need those two Minigunner posted.
Edit: Hm, the second one is actually the original-ish one. But anyways, PKSGC0 (the frame after the weird skewed one) looks just fine.
So here goes:
PKSGB0:
PKSGC0:
PKSGD0:
But the BFG severely needs recoil along with that silly animation.
Funnily enough, I think that would've been much less work.
Anyways, now to edit that weird hand out of those.
Oh, and the third frame is just the original frame, so we only need those two Minigunner posted.
Edit: Hm, the second one is actually the original-ish one. But anyways, PKSGC0 (the frame after the weird skewed one) looks just fine.
So here goes:
PKSGB0:
PKSGC0:
PKSGD0:
But the BFG severely needs recoil along with that silly animation.
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Re: Improving PerK's smooth animations mod
Anyone has that smooth fist with no knuckles?
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Re: Improving PerK's smooth animations mod
AgreedBlox wrote:But the BFG severely needs recoil along with that silly animation.
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Re: Improving PerK's smooth animations mod
Errr, I think you confused frame names. B is C and the other way round. But I hope this will wrap up the shotgun for good. TBH I cannot see it any more. xD
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Re: Improving PerK's smooth animations mod
No, the order is right.
It's just offset magic.
It's just offset magic.
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Re: Improving PerK's smooth animations mod
Blox, your shotgun still looks bent.
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Re: Improving PerK's smooth animations mod
I can't really see it, except for the handle-thingy being off.
Fixing it would be way too much work for too little gain, however. :/
Fixing it would be way too much work for too little gain, however. :/
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Re: Improving PerK's smooth animations mod
Making this look even is probably hard to do due to the missing hand and its shadow which helps to "cloak" the problem.
I have edited the PerK frames so that the hand is much less visible but still there, so you don't have to care about it. Also, please note that we are talking about single frames here. During animation, I highly doubt anyone will observe the left side of the hand all the time. You eventually want to play also. In fact, it is practically not noticable one way or the other.
Downloads in first post are updated again. I guess finishing the BFG should be next.
I have edited the PerK frames so that the hand is much less visible but still there, so you don't have to care about it. Also, please note that we are talking about single frames here. During animation, I highly doubt anyone will observe the left side of the hand all the time. You eventually want to play also. In fact, it is practically not noticable one way or the other.
Downloads in first post are updated again. I guess finishing the BFG should be next.
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Re: Improving PerK's smooth animations mod
That just contains an issue way bigger than my sprite there. (What you see there to the left is the end of the palm from the thumb. AND STRAIGHT TO THE RIGHT YOU SEE THE FINGERS. OUCH)
It also makes the shotgun look pretty tiny, as his hand is way bigger than the shotgun.
And my issue doesn't really matter in motion:
Oh, and that original animation is really jumpy in terms of barrel shading. This one is kinda less so.
It also makes the shotgun look pretty tiny, as his hand is way bigger than the shotgun.
And my issue doesn't really matter in motion:
Oh, and that original animation is really jumpy in terms of barrel shading. This one is kinda less so.
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Re: Improving PerK's smooth animations mod
OK, I think I get it now. xD
Files have been updated again in first post. Hope I got all the offsets right, at least they look OK ingame.
Files have been updated again in first post. Hope I got all the offsets right, at least they look OK ingame.
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Re: Improving PerK's smooth animations mod
Alright, now to make the BFG slide down a little bit after it fired. (Otherwise this is getting near purrfection.)