Enjay wrote:The OP mentions MD3 models. Are MD2s also supported?
Nope, currently MD3 models only. But if you stumble upon MD2 parser written in C#, let me know

Enjay wrote:The OP mentions MD3 models. Are MD2s also supported?
tobester wrote:Just wanted to say that I too have Windows Vista Home Premium and cannot get this program to run, same error as Agentbromsnor, crashes when I double click the icon to start it. Replaced the config and made sure .NET Framework and SLimDX were installed, but no dice. I don't think it's the program, just the OS
MaxED wrote:tobester wrote:Just wanted to say that I too have Windows Vista Home Premium and cannot get this program to run, same error as Agentbromsnor, crashes when I double click the icon to start it. Replaced the config and made sure .NET Framework and SLimDX were installed, but no dice. I don't think it's the program, just the OS
Can you send me/post "GZBuilder.log" file (it's located in "C:\Users\{user}\AppData\Local\Doom Builder\")?
Spoiler:
Nash wrote:any plans to put the source up on svn? i'm interested in shipping my game project with a customized build of db2 and it would be amazing if i could sync my fork with yours...
Nash wrote:That sounds good too.Keep up the good work! You have a long-term GZBuilder user here. ;D Hope you eventually implement the planned stuff...
Ravick wrote:Her... is there a way to see the bigger textures in the 3D mode?
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