Custom Texture Thread.
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Re: Custom Texture Thread.
Yes, I suppose "flat" might well describe them. They just need a bit more grittyness and texture to them. Like I said, they could well be the basis for something but, unless it is for a particular style of project, they would not sit well in Doom as they currently are. I don't think it would take too much to make them more usable though.
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Re: Custom Texture Thread.
In short, they need better shading and texture
Re: Custom Texture Thread.
Here's a couple of texture sets I made by playing around with the GRAY textures. The first one has an unintentional Darkening E2 look to it:
Spoiler:
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Re: Custom Texture Thread.
Made a clean door. Not sure if a clean version has been made for this one before. I couldn't find one. But here it is:


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Re: Custom Texture Thread.
Nice, but for some reason this simply looks too flat... almost like plastic and not like metal anymore 

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Re: Custom Texture Thread.
I made the Grey one much earlier, and we even got a Rave Door out of it!Alice Jameson wrote:Made a clean door. Not sure if a clean version has been made for this one before. I couldn't find one. But here it is:
But your version looks very nice, we totally needed that color to go with the others

The green one, now?
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Re: Custom Texture Thread.
The problem with all of these is it's flatness. It doesn't look like metal, it looks like plastic.
Re: Custom Texture Thread.
Probably too intense stuff, but whatever.


Edit: DOOM Paletted on right.


Edit: DOOM Paletted on right.
Last edited by Blox on Wed Feb 22, 2012 7:19 am, edited 1 time in total.
Re: Custom Texture Thread.
Nice. I like the additional depth. Not all the colours are in the Doom palette though so GZDoom only I guess.
Aaaaand the compulsory recolours of Alice's one.
The ones towards the left might actually be useful but as you go further right they become less useful until they were really only done for amusement. If you thought Alice's looked plastic, look at these.

Hey, who knows, in future they might have plastic space doors.
Aaaaand the compulsory recolours of Alice's one.

The ones towards the left might actually be useful but as you go further right they become less useful until they were really only done for amusement. If you thought Alice's looked plastic, look at these.


Hey, who knows, in future they might have plastic space doors.

Re: Custom Texture Thread.
Of course, making a grey one is easy when you have a good original to base it on.Blox wrote:Probably too intense stuff, but whatever.

I don't suppose you fancy doing one for the big doors and PLAT1 and perhaps even TEKBRON do you? It's beyond my skill to get them looking as good as your one.
Re: Custom Texture Thread.
I don't see why not, and it's within your skills, believe me. Since it's pure layer styles magic.Enjay wrote:I don't suppose you fancy doing one for the big doors and PLAT1 and perhaps even TEKBRON do you? It's beyond my skill to get them looking as good as your one.
Edit: Hm, wasn't there a clean BIGDOOR2 texture somewhere? I do remember it being from the beta.
Anyways, here's a "clean" BIGDOOR1


And one with some extras.
Last edited by Blox on Thu Feb 23, 2012 12:40 am, edited 1 time in total.
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Re: Custom Texture Thread.
@Blox - That's pretty nice, feels much better to me, even the contrast is a bit too strong
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Re: Custom Texture Thread.
You should totally do all the textures. Imagine DooM 1 or DooM 2 with these.Blox wrote: I don't see why not, and it's within your skills, believe me. Since it's pure layer styles magic.
Anyways, here's a "clean" BIGDOOR1
And one with some extras.
Re: Custom Texture Thread.
The only complaint I have for the new door is that it looks too round. The contrast has been raised, and shadows added, to a point where it looks like the texture is round, like the sides of a can, rather than flat.Blox wrote:
And one with some extras.
Re: Custom Texture Thread.
The bigdoor1 looks nice but I do see what was meant by the roundedness comment. It still looks good though.Blox wrote:Edit: Hm, wasn't there a clean BIGDOOR2 texture somewhere? I do remember it being from the beta.
Anyways, here's a "clean" BIGDOOR1
I have a vague recollection of people talking about a clean bigdoor2 but I don't remember where it was or who was talking about it. The beta is a possibility.
[edit] I just had a look through the alphas and the beta and all the BIGDOOR2 (etc) textures are pretty grungy. The only clean looking texture is the platform one and it's pretty fugly. However, the basic BIGDOOR does seem to be there in the middle.
