[WIP] In The Deep Earth - New Player Classes!

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[WIP] In The Deep Earth - New Player Classes!

Postby zrrion the insect » Sun Feb 05, 2012 9:01 pm

The Maps:http://www.mediafire.com/?uuydzh5r7e9hnu8
The Other Stuff:http://www.mediafire.com/?d8ocvcsicu6z931
Please If you're willing to do Helen's voice acting PM me. Her voice acting's one of the few necessary things still missing.

New to this version:
*The weapons wad now works as a weapons mod
*Better weapon balancing
*Cool recoil stuff
*Camera jerking due to pain (a la Quake)

Planned stuff:
-The Boss(I haven't decided on whether or not the sprites I have fit)
-A final tweak of dammage levels, in both the difficulties and the the class 7 guns.

Some Shots of what I've got going on in MAP05
Spoiler:

Older screenshots:
Spoiler:
Last edited by zrrion the insect on Thu Aug 23, 2012 7:55 pm, edited 9 times in total.
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Re: [WIP] In The Deep Earth

Postby Tormentor667 » Mon Feb 06, 2012 3:45 am

So is this based on the Stronghold script?
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Re: [WIP] In The Deep Earth

Postby neoworm » Mon Feb 06, 2012 8:01 am

Even that I generaly dont like invasion-like maps, this one plays pretty well. An aesthetics, weapons, monsters, architecture... pretty much everything is perfect. I want to especialy point out the bleeding wall in second area, very nice little decoration.
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Re: [WIP] In The Deep Earth

Postby ETTiNGRiNDER » Mon Feb 06, 2012 8:38 am

Initial thoughts (though I didn't make it all that far)
- I like the new arsenal so far.
- I like the Quake-ish vibe, too, especially with the tweaked palette.
- I couldn't tell if the slightly different looking imps were actually different gameplay-wise or if it was just a look.
- Seemed pretty hard, even on "easy" mode, due to hitscanners/limited health.
- The fade-in effect isn't widescreen friendly (you can see the level to either side of the black area as it fades)
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Re: [WIP] In The Deep Earth

Postby zrrion the insect » Mon Feb 06, 2012 8:11 pm

Stronghold was what got me interested in invasion-style gameplay, but i didn't use any code from it. All the code comes from me.
The level's are hard, and I suggest "mild excitement" or "you can rest when you're dead" for single play. "Suicide" is more for multi-player, and "Eternal Damnation" is there so that map wasn't lop-sided. It's not really meant for anyone to play.

I have the fade wide-screen friendly now, but without anything else major added, (like the grenades), I won't update it yet.
Glad you guys like this.
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Re: [WIP] In The Deep Earth

Postby insightguy » Mon Feb 06, 2012 11:02 pm

my antivirus got this link as an unsafe one
other media fire downloads are fine

can you please up;load it somewhere else to, preferably the DRD channel
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Re: [WIP] In The Deep Earth

Postby Tapwave » Tue Feb 07, 2012 11:58 am

insightguy wrote:my antivirus got this link as an unsafe one
other media fire downloads are fine

can you please up;load it somewhere else to, preferably the DRD channel


What no, it's not infected.
What the hell are you even using as an antivirus?
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Re: [WIP] In The Deep Earth

Postby wildweasel » Tue Feb 07, 2012 12:19 pm

I've virus-checked the file with my copy of Avast Antivirus and it checks out 100% clean. Mediafire must be serving a bad ad, in which case you should probably install AdBlock Plus in your browser of choice...or get a less panicky antivirus.
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Re: [WIP] In The Deep Earth

Postby insightguy » Wed Feb 08, 2012 12:23 am

I'll try again.

P.S. I use sophos
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Re: [WIP] In The Deep Earth

Postby Tapwave » Wed Feb 08, 2012 1:00 am

insightguy wrote:P.S. I use sophos

Get Avast.
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Re: [WIP] In The Deep Earth

Postby Enjay » Wed Feb 08, 2012 2:46 pm

This seems pretty good fun. I like the lift level but I was expecting a more dramatic ending when the lift got to the top.

It would be a good idea to make those blank graphics that you place on the screen wider (and the titlepic). At widescreen resolutions you can see the level at the sides.

Image
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Re: [WIP] In The Deep Earth

Postby zrrion the insect » Wed Feb 29, 2012 3:48 pm

I've begun working on new classes and I've got one of the new weapons, provided by the great Magban724, but I'm not sure what weapons to serve as class 4 replacements for the two new classes, nor do I know what the class 7 weapon for one of them should be. (I've put a spoiler in the first post with info on the two new classes)

Any suggestions?
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Re: [WIP] In The Deep Earth - Grenades Working

Postby PillowBlaster » Thu Mar 01, 2012 3:36 am

Oh, so that's what for you wanted that gun, hehe. And glad to hear grenades are finally working as they supposed to. :P
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Re: [WIP] In The Deep Earth - Grenades Working

Postby zrrion the insect » Thu Mar 08, 2012 4:24 pm

On top of the new classes, I'm touching up some existing areas and re-working the titlemap.
Some shots:
Spoiler:
Last edited by zrrion the insect on Mon Mar 12, 2012 8:34 am, edited 1 time in total.
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Re: [WIP] In The Deep Earth - Grenades Working

Postby insightguy » Fri Mar 09, 2012 3:42 am

I FOUND THE CHEX QUEST SECRET!
not bad... but I felt the rifle was pretty under powered and almost useless in the start to finish. I suggest making it slightly like the brutal doom rifle, faster firing rate and ADS is semi auto.
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