New map for ZD-based ports.
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New map for ZD-based ports.
Infestation
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I released a 9-level episode for the original Ultimate Doom back in 1997 called ITD (Industrial Techware Doom). By today's standards, it is seriously lacking in the detail department. But earlier last month I decided to go through, one-by-one and remake each map with modern tools for modern Doom ports. "Infestation" is the first map I decided to work on, which was originally E1M7 in ITD.
It will probably be several months before anything else is released, but I wanted to throw out this "teaser".
http://www.industrialtechware.com/files/itd-r20u.zip - Original ITD (1997-11-20), runs on vanilla Ultimate Doom or port with Doom 1 IWAD
http://www.industrialtechware.com/files/Infest.zip - Infestation (2003-08-19), runs on any ZDoom-based port with Doom 1 IWAD[/url][/code]
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I released a 9-level episode for the original Ultimate Doom back in 1997 called ITD (Industrial Techware Doom). By today's standards, it is seriously lacking in the detail department. But earlier last month I decided to go through, one-by-one and remake each map with modern tools for modern Doom ports. "Infestation" is the first map I decided to work on, which was originally E1M7 in ITD.
It will probably be several months before anything else is released, but I wanted to throw out this "teaser".
http://www.industrialtechware.com/files/itd-r20u.zip - Original ITD (1997-11-20), runs on vanilla Ultimate Doom or port with Doom 1 IWAD
http://www.industrialtechware.com/files/Infest.zip - Infestation (2003-08-19), runs on any ZDoom-based port with Doom 1 IWAD[/url][/code]
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- Lead GZDoom+Raze Developer
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Well, there shouldn't be any fountains in it. As said before, this wad is in Hexen-style format which is the ONLY reason that it won't run on other ports. If I realized that ZETH was going to do that, I wouldn't have used it.
The order of keys is blue, yellow, red. There is quite a bit to go through to get the blue one, though once you do you are over half through the map. The blue key is in a maze crusher room.
The order of keys is blue, yellow, red. There is quite a bit to go through to get the blue one, though once you do you are over half through the map. The blue key is in a maze crusher room.
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I played both the old version of the map and the new version. While there's nothing ZDoom-specific in the new version (and I can understand that if you want cross-port compatibility), you've improved the detail quite a bit, and made the level more interesting by adding more surprises and making it harder overall. It definately seems like your skills at mapping have improved and I look forward to playing all of the redesigned levels once you're done.
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