A small update:
Endurance mode, where does it stand? I've gone through each map at least 4 times and each time I've done some tweaking on monster spawn rates and ammo regeneration. All maps are pretty much good to go besides some more tweaking. Once I get some other issues out of the way, I'll have it sent to a few testers which will provide feedback on further tweaking (if needed).
weapon alt-fires:
I've done two of the weapons alt-fires. The rifle has a scope. The size of the scope viewhole and zoom range changes based on rifle level. The axe has a lunge attack that does double damage, but is harder to land a blow and has a longer cooldown. I haven't decide on what the loggun's alt-fire will be. I was thinking some kind of grenade perhaps.
ditched achievements:
I've decided to ditch the idea of achievements. Not that it would be hard to implement, I just feel it wouldn't fit in with the adventure mode setting. I *might* consider it for endurance mode... maybe.
A couple small things:
-centaur darts stick to walls/trees
-fireballs have proper decals now
Future plans:
I was thinking of a deathmatch mode. I would love to deathmatch on the phocas2 maps, but with it's limited weaponry, it would be a bit boring. So I thought of implementing artifacts as weapons/spells. The fire stick when used would throw a big fire ball. The death artifact would summon a semi-homing spirit (like the wraitverge in hexen, but not as deadly). Artifacts would spawn at random around the map. This is only in concept form and I probably won't touch it until endurance and adventure mode are complete.