The Adventures of Square - PROGRESS! New shots on pg.19!

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Conmon
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Re: [WIP] The Adventures of SQUARE

Post by Conmon »

Dem square puns are fresh.

And the screenshots are fresher. MUST PLAY.
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SamVision
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Re: [WIP] The Adventures of SQUARE

Post by SamVision »

So what are the enemies? Triangles and circles? The final boss would be a megagon.
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Tormentor667
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Re: [WIP] The Adventures of SQUARE

Post by Tormentor667 »

I like that a lot, has a cool touch on it :) Keep it up Jimmy :)
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Jimmy
 
 
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Re: [WIP] The Adventures of SQUARE

Post by Jimmy »

Conmon wrote:Dem square puns are fresh.
More to come. :P
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hugoroy
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Re: [WIP] The Adventures of SQUARE

Post by hugoroy »

Any set release date? :)
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Jimmy
 
 
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Re: [WIP] The Adventures of SQUARE

Post by Jimmy »

Not yet, sorry. Won't take long to finalize it, though. :) I've got the four maps to finish which shouldn't be much effort, and then I've got to decide once and for all on the monsters because I might scrap some of them in favor of some more fitting replacements. The majority of the work will be in deciding how the gameplay of the mod will pan out - difficulty, balance, feel, etc, since it will effectively be a total conversion. :P
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Ethril
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Re: [WIP] The Adventures of SQUARE

Post by Ethril »

The final boss should be a 3D model.

Or, like, a giant rectangle that spits cubes that turn into minions.
...Nah, that's stupid. Why would anyone do that?
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Xaser
 
 
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Re: [WIP] The Adventures of SQUARE

Post by Xaser »

The final boss should be...

HITLERCUBE
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JimmyJ
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Re: [WIP] The Adventures of SQUARE

Post by JimmyJ »

Xaser wrote:The final boss should be...

HITLERCUBE
Cube, now with rectangle.
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Zippy
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Re: [WIP] The Adventures of SQUARE

Post by Zippy »

Xaser wrote:The final boss should be...

HITLERCUBE
Don't forget that polyobjects have been updated since the olden days. Hitlerconcavepolygon is now possible.
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Jimmy
 
 
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Re: [WIP] The Adventures of SQUARE

Post by Jimmy »

old screenshots removed

Keys!
Last edited by Jimmy on Mon Mar 16, 2015 8:52 am, edited 1 time in total.
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Viscra Maelstrom
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Re: [WIP] The Adventures of SQUARE

Post by Viscra Maelstrom »

I like how each specific color has its unique shape, rather than having all the 6 keys the same, just color swapped.

Question, how's this going to play like?
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hugoroy
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Re: [WIP] The Adventures of SQUARE

Post by hugoroy »

Jimmy wrote:
Keys!
I love how the normals keys are 2-d shapes and the skull keys 3-d shapes
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Jimmy
 
 
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Re: [WIP] The Adventures of SQUARE

Post by Jimmy »

Doomhuntress wrote:I like how each specific color has its unique shape, rather than having all the 6 keys the same, just color swapped.

Question, how's this going to play like?
Not that differently to the original Doom, to be honest. :P A lot of the enemies are just resprited Doom monsters, but there will definitely be some quirks that differentiate the gameplay from the original. Difficulty-wise, it'll most likely end up being quite easy unless you play on the highest difficulty, then I think it will get deservedly insane. :P
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lizardcommando
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Re: [WIP] The Adventures of SQUARE

Post by lizardcommando »

Heh, all this shape stuff reminds me of that Mr. Hoppington's Shape Search mod I made for my final project in one of my classes.
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