What qualifies an IWAD to be officially recognized?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

What qualifies an IWAD to be officially recognized?

Post by Sodaholic »

EDIT: I have a tendency to not be very clear what I mean by things. I was moreso asking what qualifies an IWAD to be an officially recognized IWAD.

Original thread title: Could TSAT possibly be added to the supported games list?

I'm not making this a feature request, as the game's demo isn't even out. I ask this because TSAT is a standalone game (like Action Doom 2 or Harmony), and I was just wondering if the devs would ever be likely to consider adding it.
Last edited by Sodaholic on Tue Aug 09, 2011 12:16 pm, edited 1 time in total.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Could TSAT possibly be added to the supported games list

Post by Phobus »

It looks more like a TC to me. The screens suggest a lot of use of Doom textures and the Doom marine sprites, something which neither Action Doom 2 or Harmony do.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: Could TSAT possibly be added to the supported games list

Post by Sodaholic »

It runs standalone already, and uses FreeDoom as a base. That, and the Doom marines are going to be replaced with new sprites soon. This won't be using any Doom or Doom 2 resources. (not counting the temporary marine sprites, till we can make some new ones) I'm not really sure what that qualifies TSAT as, a TC or new game?
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: Could TSAT possibly be added to the supported games list

Post by Nash »

Finish it first? XD
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Re: Could TSAT possibly be added to the supported games list

Post by Siggi »

Nash wrote:Finish it first? XD
This.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: Could TSAT possibly be added to the supported games list

Post by Sodaholic »

Nash wrote:Finish it first? XD
I probably should have made myself clearer in the OP, but what I meant was "would a game like TSAT be considered to be supported as a standalone game by the time it's finished". I was kinda sleep deprived at the time I made the OP and wasn't even sure if it made sense, and now that I've gotten rested up, yeah, I realized that left that one important detail out. :P
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: Could TSAT possibly be added to the supported games list

Post by Project Shadowcat »

Soda, maybe you should leave questions like this to me. :P
User avatar
MG_Man
Posts: 1401
Joined: Sat Jul 28, 2007 1:24 pm
Contact:

Re: Could TSAT possibly be added to the supported games list

Post by MG_Man »

If it won't have to rely on other wads/resources (this includes FreeDoom) then yes. But until then, it's a no.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: Could TSAT possibly be added to the supported games list

Post by Project Shadowcat »

The plan was for it to be completely independent, yes. However, I (personally) wasn't exactly going to bug the developers to do something just for me for the ZDoom engine. That's just silly and selfish. If they were going to do it for this project eventually, okay, more power to me, but the devs aren't my slaves.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: Could TSAT possibly be added to the supported games list

Post by Sodaholic »

I wasn't trying to bug the devs to do anything, I was just asking if TSAT fell under the same catagory as the other projects that are recognized IWADs. Hence why I put it in general, not the feature suggestions forum. Again, I wasn't trying to ask anyone to do anything, just asking about what qualifies something to be a recognized IWAD.


Anyway, I'll ask this instead, being clearer on what I meant. What qualifies an IWAD to be officially recognized by the engine?

MG_Man wrote:If it won't have to rely on other wads/resources (this includes FreeDoom)
Harmony uses sounds from FreeDoom, does that disqualify it?
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: Could TSAT possibly be added to the supported games list

Post by esselfortium »

Sodaholic wrote:I wasn't trying to bug the devs to do anything, I was just asking if TSAT fell under the same catagory as the other projects that are recognized IWADs. Hence why I put it in general, not the feature suggestions forum. Again, I wasn't trying to ask anyone to do anything, just asking about what qualifies something to be a recognized IWAD.


Anyway, I'll ask this instead, being clearer on what I meant. What qualifies an IWAD to be officially recognized by the engine?

MG_Man wrote:If it won't have to rely on other wads/resources (this includes FreeDoom)
Harmony uses sounds from FreeDoom, does that disqualify it?
Harmony is a new game with almost of its resources made completely from scratch by its creator. "There's Something About Tails" is a TC using FreeDoom clones of Doom textures (why not just use actual Doom textures?) and is based on Sega's IP.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: Could TSAT possibly be added to the supported games list

Post by Sodaholic »

esselfortium wrote:(why not just use actual Doom textures?)
Because we want the game to be standalone. (one of the target audiences are the Sonic community, and it's not a 100% given that they would already have a copy of Doom, or know how to load mods)

It probably doesn't matter though, I was thinking that we could release it with a very minimally modified GZDoom engine. The only difference being that it would have it's own icon instead of the Doom marine, and that it would automatically recognize the IWAD, so you don't have to bother loading it from a .bat file. Besides that, it would be identical to whatever latest SVN version of the engine exists at the time of it's release.

Though, since it's a PK3, wouldn't it technically be an IPK3 instead of an IWAD? :P
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: What qualifies an IWAD to be officially recognized?

Post by esselfortium »

You want the game to be standalone, but you still want all the textures to look like the ones from Doom...

:nope2:
zap610
Posts: 449
Joined: Sun Feb 20, 2005 4:33 am

Re: Could TSAT possibly be added to the supported games list

Post by zap610 »

Sodaholic wrote:
esselfortium wrote:(why not just use actual Doom textures?)
Because we want the game to be standalone.
So you want to make a game without actually making a game? :3:
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: What qualifies an IWAD to be officially recognized?

Post by Project Shadowcat »

Soda, please stop making topics about this project. :x
Locked

Return to “General”