A OC.wildweasel wrote:Wow, sounds like you're only making that because you have a chip on your shoulder about everybody. Seriously, why all the Cutmanmike and Tormentor enemies? And who the hell's Edward Carswell?
@ Blue shadow: For the lulz.
A OC.wildweasel wrote:Wow, sounds like you're only making that because you have a chip on your shoulder about everybody. Seriously, why all the Cutmanmike and Tormentor enemies? And who the hell's Edward Carswell?
This isn't 4chan, you're not Anonymous, and "For the lulz" is the worst possible reason you can have to make something.MidnightTH wrote:@ Blue shadow: For the lulz.
Im sorry.....wildweasel wrote:This isn't 4chan, you're not Anonymous, and "For the lulz" is the worst possible reason you can have to make something.MidnightTH wrote:@ Blue shadow: For the lulz.
Banned people as stealth monsters?scalliano wrote:perhaps even the recent spate of bans
As punch lines go, that one is fantastic. Particularly if GZDoom players were treated to a message saying what was happening.scalliano wrote:One idea I had was that during the face-off with VortexCortex, he would call ST's ConsoleCommand function to crash the game, making it beatable only in GZDoom. Taking it too far, perhaps?
As I said on Doomworld, I tried something oh so similar to this. Would you be interesting in seeing it?scalliano wrote:Ever since I played the CIF trilogy I've wanted to do a jokewad in the same style ie proper level design/scripting but with brain-dead humour and insane difficulty, but the amount of work involved means the chances of it happening are pretty slim. It would be called BEEF and the plot would take in such things as the GZDoom/Skulltag drama from last year, the whole "D64 on ZDoom" episode and perhaps even the recent spate of bans. It would have an episodic structure like Doom 1 with each episode taking in a particular mission. The player would visit various Doom forums, fending off noobs, trolls and various other zealous types. Realm667 would basically be the item shop, where the player could stock up on supplies and buy new weapons and equipment. Also, whereas CIF used simple Doomguy recolours for all but a few of the NPC's, I was thinking of doing Doomguy sprite edits based on their avatars eg Graf would be coloured beige and wielding a proton pack, Torm would be turquoise like the R667 icon, Kaiser would be the D64 guy, etc. Needless to say, most of the gags would need to be taken with a pinch of salt by all sides involved and absolutely everyone would get it in the neck in some way. One idea I had was that during the face-off with VortexCortex, he would call ST's ConsoleCommand function to crash the game, making it beatable only in GZDoom. Taking it too far, perhaps?
Hey, no rushJimmy wrote:Heh, okay. Youuu... may have to bear with me while I get it into some state which doesn't resemble a hideous hodge-podge.
Could do with being a bit less internet childish, but that's certainly along the lines I'd aim for with such a joke.scalliano wrote:@Phobus: The idea I had was that when the "attack" failed, VC would react with something like "WTF HAX!" or something, to which the player would simply say something like "This is GZDoom you fucking n00b that shit doesn't work!"
Perhaps. Sort of taking a leaf out of CIF's book on that score:Phobus wrote:Could do with being a bit less internet childish, but that's certainly along the lines I'd aim for with such a joke.
Spoiler:Given the time to script out the dialogue, I'd probably come up with something funnier, or less juvenile at least. I'd also thought of a mission where you have to rid the community of troll mappers like Terry and CJWright, although with Terry it would be a tough job keeping the humour out of the gutter
... Huh? What else do you do around here?wildweasel wrote:(I was apparently in CIF3; for some reason my only purpose was to bitch the player out...I get the feeling Kaiser didn't do any research on me. =P)