[Request] Doom RPG HUD Weapons

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scalliano
Posts: 2867
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

[Request] Doom RPG HUD Weapons

Post by scalliano »

I was wondering if anyone had the raw HUD frames for the Doom RPG axe and fire extinguisher and/or was willing to have a go at hi-res-ing them. Not "1337 HD 5PR173Z" standard, but rather so that they would fit into PC Doom's native 320x200 resolution.
bgraybr
Posts: 136
Joined: Tue Nov 30, 2010 7:52 pm

Re: [Request] Doom RPG HUD Weapons

Post by bgraybr »

If you don't already have the raw HUD frames I have the .jar on my laptop and I can rip them for you and clean them up. I don't know how to get them other than screenshot ripping though. I'll take a look at the archive later today.
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scalliano
Posts: 2867
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: [Request] Doom RPG HUD Weapons

Post by scalliano »

Cheers, that'd be great. I have the .jar too, but I'm on a 64-bit system so I can't run it.
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HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

Re: [Request] Doom RPG HUD Weapons

Post by HellCattX »

you going to cry at this one, but any zip program, i use izarc, will open and extract all those file in the .jar
bgraybr
Posts: 136
Joined: Tue Nov 30, 2010 7:52 pm

Re: [Request] Doom RPG HUD Weapons

Post by bgraybr »

HellCattX wrote:you going to cry at this one, but any zip program, i use izarc, will open and extract all those file in the .jar
The files inside are stored in some sort of .bin that I know nothing about.
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