[WIP] The Shores of Zdoom

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Hellser
Global Moderator
Posts: 2726
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] The Shores of Zdoom

Post by Hellser »

Xaser wrote:*let the bodies hit the floor, let the bodies hit the...*
I was about to kill you there. :| That song is a bit too over used.. and annoying as hell.

I hope E2M8 is going to be a nice battle before going to fight the Cyberdemon. Kinda expect a multi-level (Teleporter?) tower, and the top has this 'overcharged' Cyberdemon. LoL.
User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: [WIP] The Shores of Zdoom

Post by Captain Ventris »

Hellser wrote:I was about to kill you there. :| That song is a bit too over used.. and annoying as hell.
Welp, looks like someone missed a recent... 'entertaining' thread. ;)
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [WIP] The Shores of Zdoom

Post by Ethril »

And then, after you kill the Cyberdemon, the ground starts shaking, and Godzilla approaches the tower and you have to shoot him in the face.

Or...
Spoiler:
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [WIP] The Shores of Zdoom

Post by Matt »

Or... all the techbase stuff you passed through in the first half of the episode is the cyberdemon.
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am

Re: [WIP] The Shores of Zdoom

Post by Zero X. Diamond »

THE CYBERDEMON WAS YOU ALL ALONG!!!
User avatar
Hellser
Global Moderator
Posts: 2726
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] The Shores of Zdoom

Post by Hellser »

Zero X. Diamond wrote:THE CYBERDEMON WAS YOU ALL ALONG!!!
IN SOVIET RUSSIA~

But seriously. Hopefully the boss fight will be entertaining as hell.. and was there an 'entertaining' thread? I sorta just came BACK to the forums recently. :P
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: [WIP] The Shores of Zdoom

Post by Project Shadowcat »

Hellser wrote:
Zero X. Diamond wrote:THE CYBERDEMON WAS YOU ALL ALONG!!!
IN SOVIET RUSSIA~

But seriously. Hopefully the boss fight will be entertaining as hell.. and was there an 'entertaining' thread? I sorta just came BACK to the forums recently. :P
[heh]
User avatar
Vegeta(dw)
Posts: 366
Joined: Fri May 09, 2008 10:23 am

Re: [WIP] The Shores of Zdoom

Post by Vegeta(dw) »

Please (PLEASE) give the final Cyberdemon battle the love it deserves :3:

And if we have the chance to start the "rappel down to hell" before ending the episode.. Oh boy, that'd be so epic that can't be described.
User avatar
Nightfall
Posts: 555
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: [WIP] The Shores of Zdoom

Post by Nightfall »

I'd definitely offer my hand with mapping.. but I map with SLADE2 and it doesn't support UDMF. :(
User avatar
TheMistress
Posts: 304
Joined: Mon Jan 04, 2010 12:18 pm

Re: [WIP] The Shores of Zdoom

Post by TheMistress »

OH! also, the actual tower of babel in real, the myth, Never was finished, the gods or something gave EVERY worker there a different language so they couldn't understand eachother and finish the tower, i heard this story 3 years ago, So the fight in E2M8 is on top where the tower's works never got completed, it would be cool if you could make it a place wich is in ruin where you then fight the cyberdemon.
User avatar
Z86
Posts: 101
Joined: Mon Jan 24, 2011 5:22 pm

Re: [WIP] The Shores of Zdoom

Post by Z86 »

Well the real Tower of Babel was not built on Deimos either...

And we do see it being built in the intermission screen, and it gets finished by the time we get there.
User avatar
Jimmy
 
 
Posts: 4723
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: [WIP] The Shores of Zdoom

Post by Jimmy »

Those demons are incredibly efficient builders. No matter how quickly the Doomguy moves through E2, it's always finished exactly by the time he gets there.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [WIP] The Shores of Zdoom

Post by Ghastly »

TheMistress wrote:OH! also, the actual tower of babel in real, the myth, Never was finished, the gods or something gave EVERY worker there a different language so they couldn't understand eachother and finish the tower
The Tower of Babel story in the Bible likely references the massive ziggurat in the Babylonian city-state of Ur, which eventually was finished (and destroyed, likely centuries later). It wasn't a tower, per se, since around that time period, they were unable to build towers like that. "Tower" was just a translation.
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [WIP] The Shores of Zdoom

Post by Ethril »

Vegeta(dw) wrote:And if we have the chance to start the "rappel down to hell" before ending the episode.. Oh boy, that'd be so epic that can't be described.
It'd be even more epic if it fades to the end screen part of the way down, and ZInferno begins where you left off. :o
marble
Posts: 64
Joined: Mon Jun 01, 2009 9:15 am

Re: [WIP] The Shores of Zdoom

Post by marble »

i don't think he'd need to rappel anyways, Doomguy never seems to recieve any falling damage, he could just jump down...

Return to “Levels”