[Finished] The Russian Overkill - 3.0b

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[Finished] The Russian Overkill - 3.0b

Postby PillowBlaster » Sat Jun 04, 2011 5:08 am

SOVIET POWER SUPREME!

Image

Download.

So what this thing is all about?
My answer is pretty simple - hurt hellspawn with most overpowered and ludicrous arsenal in history, such as portable tank cannons, borscht-spewing lazer cannons, medieval maces, slamming ammo packs in monsters face (and then exploding it), fists made of shovels, gesture-coming-true device (TM) (aka. shooting fists), fart mines, inconspicuous superpowered revolvers, huge nuclear-powered energy cannons, miniguns shooting fighter jets that drop bombs!... and of course, nukes coming in all kinds of flavors (sometimes in a moment you would rather not expect a one). And that all is just the tip of the iceberg of madness that is Russian Overkill. If you feel like going nuts after a day of work or school and want the stress out of your system - this mod is for you.

Who gone done this?

Image

The Crew in semi-detail:
PillowBlaster (Project lead who had put this whole thing together, involved in too much stuff within to really go over it all, just look into decorate files or ask me for info if you'll wanna snag something for yourself and give more accurate credit~)
KeksDose (Most of the ACS and zscript within the mod, with such cool features as countless iterations of projectile guidance, Redeemer-styled misile control, Ion cannon spinning, Ramjet control, proper Salvationsphere coding compared to my ugly-ass hack from before, new combo display table, and Nuke blast\Ion cannon blast sprites\old coding, among teaching me and serving other sprites for the art of particle effects within the mod.)
Zhs2 (RO_SetPreviousWeapon(), Backpack Expansion and Jetpack functionality, Shield reacting to hits and a lot of janitorial work.)

Major contributors and honorary Crew members:
Marty Kirra (Treesagent sprites and voicework, Bernie Screamer\Leviathan\MP40\Caber\Hotrod\some of the hands frames, and more!)
Stan423321 (Combo script and some of the vintage ACS that was done within the mod.)
Cage (Violator and Gurumaster alt-fire animation, Quadvolgue frames.)
DoomNukem (Sprites of Union or Silver Hornet.)
Sgt. Shivers (Animating Borsch and base for the Hotrod animation.)

Mod contents.
Spoiler: Characters, weapons, items, how2melee combos and other thingamajibs


Kino experience (more footage on the channel)



Last edited by PillowBlaster on Thu Jun 25, 2020 10:26 am, edited 83 times in total.
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Re: [WIP] Russian Overkill

Postby Duducrazy » Sat Jun 04, 2011 7:22 am

in soviet russia, the weapons fire you!!! :D
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Re: [WIP] Russian Overkill

Postby CommanderZ » Sat Jun 04, 2011 7:39 am

The nuke looks awesome. I hope it is not too awesome to use.
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Re: [WIP] Russian Overkill

Postby Jimmy » Sat Jun 04, 2011 7:53 am

YES.

I'm really looking forward to getting this, and even better, deluding myself into thinking I have some sort of skill when it comes to killing monsters. :P
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Re: [WIP] Russian Overkill

Postby Xim » Sat Jun 04, 2011 8:19 am

CommanderZ wrote:The nuke looks awesome. I hope it is not too awesome to use.


Glad to see somebody is using my sprites. [/shameless self plug]

Anyways this looks hella awesome. I love how you get the laser/railgun.
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Re: [WIP] Russian Overkill

Postby PillowBlaster » Sat Jun 04, 2011 10:20 am

Duducrazy wrote:in soviet russia, the weapons fire you!!! :D


Indeed, indeed!

Jimmy wrote:YES.

I'm really looking forward to getting this, and even better, deluding myself into thinking I have some sort of skill when it comes to killing monsters. :P


Glad to hear it!

CommanderZ wrote:The nuke looks awesome. I hope it is not too awesome to use.


Don't worry, there's a real plentiful of nukes onward. :wink:

Xim wrote:Glad to see somebody is using my sprites. [/shameless self plug]

Anyways this looks hella awesome. I love how you get the laser/railgun.


And I'm glad you like it! I must say that I couldn't find more fitting rifle for my needs than that one.

Oh, and can some admin change my name to "PillowBlaster"? I would be really thankful.
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Re: [WIP] Russian Overkill

Postby Xaser » Sat Jun 04, 2011 3:20 pm

HELL DAMN YES DAMN
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Re: [WIP] Russian Overkill

Postby bgraybr » Sat Jun 04, 2011 9:51 pm

AWESOME! I saw this in a youtube video months ago and I've been looking forward to it since then!
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Re: [WIP] Russian Overkill

Postby Shadelight » Sat Jun 04, 2011 10:14 pm

Why is it called Russian Overkill?
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Re: [WIP] Russian Overkill

Postby XutaWoo » Sat Jun 04, 2011 11:18 pm

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Re: [WIP] Russian Overkill

Postby Marisa Kirisame » Sun Jun 05, 2011 5:16 am

WHY IS THIS SO AWESOME OMG I CAN'T WAIT
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Russian Overkill

Postby Vertigo » Sun Jun 05, 2011 6:36 am

I'm so keen to try this with the 10x wad :D
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Re: [WIP] Russian Overkill

Postby amv2k9 » Sun Jun 05, 2011 4:13 pm

Looks very cool!
What are the maps you're playing on in the video?
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Re: [WIP] Russian Overkill

Postby Ryan Cordell » Sun Jun 05, 2011 8:56 pm

I have a feeling it's mostly Sunder.
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Re: [WIP] Russian Overkill

Postby Jimmy » Mon Jun 06, 2011 4:10 am

Looks like the Cheogsh trilogy.
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