Way to go! Check your inboxShadesMaster wrote:I have a level! PM'ing something by tomorrow!
[WIP] Doom: Evil Unleashed -- announcement
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom: Evil Unleashed -- Continued
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Re: Doom: Evil Unleashed -- Continued
I don't know how to make a poll, but I'd like to ask you guys, do I remove Obituaries entirely? Or do I keep them? I already removed all kinds of decals, because they were making the game feel nothing like vanilla Doom (this game is going to feel like a mix between vanilla Hexen and Doom anyways). About Obituaries I am unsure, though. What do you say?
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Re: Doom: Evil Unleashed -- Continued
Back when I was working on it, I was planning on removing obituaries, but never got around to it.
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Re: Doom: Evil Unleashed -- Continued
For that feel I suggest slowing the player speed down a bit - to just like he is in Deepest Evil, perhaps.
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Re: Doom: Evil Unleashed -- Continued
Well, it only depends. I made the girls faster than the classic Doomguy and the guys slower. For example, Doomguy's speed is 1.1, but Lorelei Chen's is 1.3 and Dimitri Paramo's is 0.6 (which makes him incredibly slow LOL). It's fine, as it balances them, as Dimitri has a default 120 health and weapons have extra nice effects with him (like the Rocket Launcher firing seeking rockets), as opposed to Chen's 90 health and average weapon effects (with the only exception of the Assault Rifle, which is 99% accurate and very fast). The problem however is Thi Barret, whose speed is 1.5, but her health is only 80 and the only good weapon with her is the Bayonet. What do you suggest for making her more balanced?ShadesMaster wrote:For that feel I suggest slowing the player speed down a bit - to just like he is in Deepest Evil, perhaps.
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Re: Doom: Evil Unleashed -- Continued
Me personally... to slow them ALL down but keep the player speeds the same proportional difference:
Dimitri - .6
DoomGuy - .65 (Deepest Evil's speed)
Lorelei Chen - .7
Thi Barret - .8
New stuff submitted btw!
Dimitri - .6
DoomGuy - .65 (Deepest Evil's speed)
Lorelei Chen - .7
Thi Barret - .8
New stuff submitted btw!
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Re: Doom: Evil Unleashed -- Continued
To anyone interested: I'm looking for someone to draw a map for the intermission. It has to be in the Knee-Deep in the Dead and The Shores of Hell style. Anyone interested can PM me and I will send the current map I'm using, along with the symbology.
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Re: Doom: Evil Unleashed -- Continued
SecondedBlueFireZ88 wrote:Definetly keeping an eye on this.
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Re: Doom: Evil Unleashed -- Continued
Thirded! Oh wait, I'm mapping for this.
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Re: Doom: Evil Unleashed -- Continued
[youtube]http://www.youtube.com/watch?v=Yx8FanC70S4[/youtube]hfc2x wrote:Gigantic quote of first post removed for sanity's sake. -mgmt
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Re: Doom: Evil Unleashed -- Continued
Your posts really need improvement. That was the kind of reaction that should have been made when this was a recent development. You're pretty late now, especially considering that I branched off and started a new one rather recently for a modified Chocolate Doom instead.poop87 wrote:[youtube]incorrect way to use youtube tags[/youtube]hfc2x wrote:a huge wall of text that was completely unnecessary to quote the entirety of
EDIT: Heh, as soon as I posted this I saw that he already got banned.
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Re: Doom: Evil Unleashed -- Continued
Kinda ironic.hfc2x wrote:I already removed all kinds of decals, because they were making the game feel nothing like vanilla Doom
Heh.Doom Bible wrote: Environment Animation and Morphing
Walls can move and transform in DOOM, which provides an active--and
sometimes actively hostile environment. Rooms can close in on you, ceilings
can plunge down to crush you, and so on. Nothing is for certain in DOOM.
To this Id has added the ability to have animated messages on the walls,
information terminals, access stations, and more. The environment can act on
you, and you can act on the environment. If you shoot the walls, they get
damaged, and stay damaged. Not only does this add realism, but provides a
crude method for marking your path, like violent bread crumbs.
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Re: Doom: Evil Unleashed -- Continued
That means... there are TWO Evil Unleashed's floating around now!!!! Oh the humanity!
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Re: Doom: Evil Unleashed -- Continued
Oh the I really don't think it matters that much honestly!!!!!!!!!!!