GunLabs
Re: GunLabs
It's great!
It doesn't have much but it's good!
It doesn't have much but it's good!
- wildweasel
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Re: GunLabs
Inventory "Variables" and Making a Sniper Rifle is now added to the tutorial database. Thank you, Skib, your tutorial sucked enough that I decided it was time to teach people to do it the right way. =P
Re: GunLabs
I have a suggestion for one of the tutorials:
Let the reader know that using:
instead of
will cause the check for the action function to be done every third tic instead of every tic, which, when used with something like A_WeaponReady, can cause jerkiness in bob & weave.
Let the reader know that using:
Code: Select all
GUNX ABC 3 *action function*instead of
Code: Select all
GUNX AAABBBCCC 1 *action function*Re: GunLabs
I have a suggestion too.
Why don't you teach about the language lump and how to use it?
Why don't you teach about the language lump and how to use it?
Re: GunLabs
[wiki=LANGUAGE]It ain't really that difficult.[/wiki]
Re: GunLabs
I know!
It was just a suggestion for newbies!
It was just a suggestion for newbies!
- wildweasel
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Re: GunLabs
I couldn't teach you anything more than the wiki article says. This also decidedly goes beyond the site's purpose of being about guns.skib wrote:I know!
It was just a suggestion for newbies!
Re: GunLabs
Hi all,
sorry for bumping this thread in the middle of nothing, but I just stumbled upon a nice page "FPS-weapons-related" whose link you may want to include in GunLabs:
http://tvtropes.org/pmwiki/pmwiki.php/M ... ardFPSGuns
It's an ironically-written, yet IMHO quite accurate description of "weapon slot standards" encountered throughout the whole FPS genre - it may prove inspirational for anybody wanting to design a new modification or weapon set.
BTW, glad to see the new shape your "DOOM Armory" has evolved into!
sorry for bumping this thread in the middle of nothing, but I just stumbled upon a nice page "FPS-weapons-related" whose link you may want to include in GunLabs:
http://tvtropes.org/pmwiki/pmwiki.php/M ... ardFPSGuns
It's an ironically-written, yet IMHO quite accurate description of "weapon slot standards" encountered throughout the whole FPS genre - it may prove inspirational for anybody wanting to design a new modification or weapon set.
BTW, glad to see the new shape your "DOOM Armory" has evolved into!
- wildweasel
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Re: GunLabs
GunLabs has been updated with two tutorials I pulled from the smoldering wreckage of the Skulltag Tutorials forum. You might have seen these before, but if you haven't, they may be worth a look.
How to make your weapons fun to use - a guide to making every weapon a joy to wield.
Making your project less of a pain to download and run - pretty much what it says on the tin.
How to make your weapons fun to use - a guide to making every weapon a joy to wield.
Making your project less of a pain to download and run - pretty much what it says on the tin.
- Slax
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Re: GunLabs
Any chance you could do one on how to integrate sound and gfx properly? Or rather, one on how not do do it.
Stuff like how sndinfo and decorate work together. I'm getting nowhere fast.
Stuff like how sndinfo and decorate work together. I'm getting nowhere fast.
- wildweasel
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Re: GunLabs
Hmm, thought I already had one, guess it's time to ret-con the tutorial ordering and get that going.Slax wrote:Any chance you could do one on how to integrate sound and gfx properly? Or rather, one on how not do do it.
Stuff like how sndinfo and decorate work together. I'm getting nowhere fast.
[edit] Adding Your Own Sound Effects is now a part of GunLabs canon. =P
- Slax
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Re: GunLabs
Cool. Now how about one on custom gfx? Another grand omission. 
Edith: Wait, no, never mind. Had something else in mind but it slipped away. I'm being an idiot. Need a lobotomy.
Edith: Wait, no, never mind. Had something else in mind but it slipped away. I'm being an idiot. Need a lobotomy.
- wildweasel
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Re: GunLabs
New Ammo Types and Weapons That Reload is now added to the Tutorials database, as is a retrospective on WW-Diaz in the Weasel's Mods section.
- TheDarkArchon
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Re: GunLabs
About the reloading tutorial: The Goto ReloadFinish part at the end of the ReloadLoop state is unnecessary since it would've fallen through to ReloadFinish anyway.
- wildweasel
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Re: GunLabs
It just feels cleaner to me to leave it in there.

