Spoiler: Doom stuff
Hexen gauntlet edit.
Based on a thought of how the Hexen warrior's gauntlet would fit on the Doomguy's arm.
Arm sprite from http://forum.zdoom.org/viewtopic.php?f=37&t=23616 with minor edits
My take on the "right-handed pistol sprite" where I only flipped the hand graphics and gave the pistol a cleaner finish. I also added a frame where the slide is moved further back during firing.
My edit of Finite's pistol sprites with the hammer from Minigunner's Freedoom pistol edit.
My attempt at making the Doom shotgun look more like a real shotgun rather than a toy (which it was actually based on).
Double barrel pumpgun, an older edit.
Doom 64 shotgun edit with original Doom hands, one of my earlier edits.
Now updated with additional reload frames, which are edits of Cage's Doom 64 reloading animations.
An edit of the SSG using the wooden stock from the Doom 64 SSG. Mirrored the right barrel on the SSG it to make both barrels more symmetrical to each other, but I smudged the reflection on the left barrel for the sake of variation. I also added the "rib" from the Doom 64 shotgun between the barrels for style.
Edited the Doom 64 zombie sprites to have the player's rifle sprite instead of a shotgun.
Spoiler: Duke Nukem stuff
Duke Nukem 3D pistol edits.
I wanted to give the DN pistol a more sleeker look like the water pistol from the 'Life's a beach' addon, which I used as a base for when I created this. Now updated with under-barrel mount variant.
Duke Nukem 64 pistol edits.
One of my more recent edits, and most likely still being built on. Added frames where the slide is locked back during reloading. The first idle frame with the hammer uncocked is the firing frame without the muzzle flash. Now also updated with under-barrel mount variant, along with muzzle flashes and additional loading frames.
DN3D shotgun sprite edit using hand sprites from the DN64 shotgun. The idea was to put a spin on a generally overused sprite.
Widescreen Duke Nukem 64 shotgun sprites with a few minor improvements.
Credits: 3D Realms/Eurocom (Duke Nukem 64), TerminusEst13 (widescreen base), Captain J (handless widescreen edit & polish)
A selective mashup of the different iterations of the Riot Gun from the Shadow Warrior alphas
Spoiler: Misc/assorted stuff
Resized the revolver sprites from Redneck Rampage and put them on the flare gun hands from Blood. Also created a pickup sprite which is an edited revolver sprite from Exhumed/Powerslave. Last frame is a test using hand edits found in Cutmanmike's hand template thread.
Rise of the Triad MP40 edit.
Removed the blue shade from the sprites and edited the pickup sprite to make it look more like it's real counterpart.
A bunch of assorted edits along with a few unfinished ones.
These are edits of a shotgun ammo sprite from eliw00d's GZDA mod (not sure who are the original creators of these), that I made into regular (nickel plated base) and magnum (brass base) shotgun ammo types.
Hitler STBAR face sprites: The result of a bad sense of humor and lack of sleep.
This was not made for anything serious, and it is not intended to offend anybody.
Download the WAD here
Also, thanks to SamVision for sharing the Wolfenstein 3D MAC port sprites (http://forum.zdoom.org/viewtopic.php?f= ... es#p509594) and the Duke 64 weapon sprites (http://forum.zdoom.org/viewtopic.php?f=37&t=28941), can't remember how long I've been searching for them