This project isn't dead, I was thinking of only posting major updates here, but I think I'll post here more often
Working on a new deathmatch map - it takes place in a chex city. So far, I've finished a gas station. Eventually it will have a movie theatre, a (small) army recruitment center, and... something else if I can think of it.
The gas station office where you'd pay and buy snacks. I don't really like how the shelves turned out. Maybe I should go with chex mix hanging up instead.
The exterior
this one mostly just shows my cleaned up girder texture, it's not going to stay like that.
One of the car lifts moves up and down so you can jump to a secret
the exterior of the theatre. The interior literally looked like hell at the time, I'm working on a new flat for the inside.
I also made some sketches of what might be new zorchers
I'm sorry they're so blurry, my scanner isn't very good. They're not very neat either, but I'd mirror them and clean them up before I put them in game, if I got that far.
part of a rail zorcher
Possibly a rapid lightning zorcher
(Zorch) Rift Inducer, I was thinking it would be another form of the LAZ (BFG). The needle would twitch when you were walking, and possibly make quiet Geiger counter noises (to subtly alert players nearby)
I was thinking of having the portal suck in nearby enemies, but that's impossible without using loreshots. Loreshots would be horribly cheap in deathmatch, even though it would be interesting in invasion.
So instead, it will fire a BFG speed projectile which will hit the wall and continue detonating for a few seconds. I'm considering making it bounce once before exploding. It has a short charge time, but it will probably a cooldown time.
(if I finish it, that is)
EDIT - I also started converting the old DUEL03 to work better. It's almost finished.
EDIT2 - oops, I gave a couple old screenshots
EDIT3 - I forgot to post screenshots of my co-op map (WIP)