wildweasel wrote:I can't make acolytes drop anything other than what they already drop; altering DropItem on any of them causes certain scripted acolytes to no longer drop the keys/items that they are scripted to drop. What a pain.Pachira wrote:Maybe an acolyte enemy that uses shotgun instead of assault rifle will bear more ammo.BoldEnglishman wrote:I played through the whole of Strife with the not-so-latest version of this, and there didn't seem to be any major problems. I used both of the new weapons a lot more than the old Crossbows. The only issue I can think of is that Shotgun shells are really quite rare if you don't keep going back to town and buying them. Perhaps the pickup could be a box of shells rather than a single (four shells) pickup?
Any possibility the maps can be edited to spawn specific enemies that spawn items on death?
Make, like, a key wielding Acolyte an Acolyte Officer or something???
Isn't it just possible to put a drop function in the death state and make it ignore the assault rifle drop somehow?